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Social Movements: A Case Study in Dramaturgically-Driven Sound Design for Contemporary Dance Performance to Mediate Human-Human Interaction

Published: 09 February 2020 Publication History

Abstract

We present the iterative design and final implementation of a real-time full-body control system of the sound score by performers in an immersive contemporary dance performance. Digital musical instruments for dance require different considerations than for music, particularly in contemporary, non-proscenium and participatory audience contexts. Arising from dramaturgical research around social movement and civic participation in the digital age, this case study presents a fusion of design choices that consider artistic themes, performer interaction and audience experience. Three generations of sound and technical design are presented, with intermittent performances, challenges and learnings at each stage. We believe that the collaborative evolution of compositional choices, computer vision techniques, sound mapping, performer interaction and staging reveals important insights into developing interaction systems for kinesthetic empathy. Rather than placing the focus on human-computer interaction, our final production employed technology as a bridge to encourage human-human interaction around themes of occupation, resistance and resilience.

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Cited By

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  • (2024)Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body PerceptionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633373(1-19)Online publication date: 11-Feb-2024
  • (2022)And She Will Sound The Alarm: Performance and Demo of the Body Sample PlayerProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3538019(1-4)Online publication date: 22-Jun-2022
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • Show More Cited By

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Published In

cover image ACM Conferences
TEI '20: Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction
February 2020
978 pages
ISBN:9781450361071
DOI:10.1145/3374920
  • General Chairs:
  • Elise van den Hoven,
  • Lian Loke,
  • Program Chairs:
  • Orit Shaer,
  • Jelle van Dijk,
  • Andrew Kun
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 09 February 2020

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Author Tags

  1. audience participation
  2. contemporary dance
  3. digital musical instruments
  4. kinesthetic empathy
  5. sonification

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TEI '20
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TEI '20 Paper Acceptance Rate 37 of 132 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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Cited By

View all
  • (2024)Body Transformation: An Experiential Quality of Sensory Feedback Wearables for Altering Body PerceptionProceedings of the Eighteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3623509.3633373(1-19)Online publication date: 11-Feb-2024
  • (2022)And She Will Sound The Alarm: Performance and Demo of the Body Sample PlayerProceedings of the 8th International Conference on Movement and Computing10.1145/3537972.3538019(1-4)Online publication date: 22-Jun-2022
  • (2022)Characterising Soundscape Research in Human-Computer InteractionProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533458(1394-1417)Online publication date: 13-Jun-2022
  • (2022)Evaluation in scenarios of ubiquity of technology: a systematic literature review on interactive installationsPersonal and Ubiquitous Computing10.1007/s00779-022-01696-827:2(343-361)Online publication date: 11-Nov-2022
  • (2021)Kinesthetic Empathy in Remote Interactive Performance: Research into Platforms and Strategies for Performing OnlineProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3442456(1-8)Online publication date: 14-Feb-2021
  • (2021)The Bodies of TEI – Investigating Norms and Assumptions in the Design of Embodied InteractionProceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3430524.3440651(1-19)Online publication date: 14-Feb-2021

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