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Iteratively Adapting Avatars using Task-Integrated Optimisation

Published: 20 October 2020 Publication History

Abstract

Virtual Reality allows users to embody avatars that do not match their real bodies. Earlier work has selected changes to the avatar arbitrarily and it therefore remains unclear how to change avatars to improve users' performance. We propose a systematic approach for iteratively adapting the avatar to perform better for a given task based on users' performance. The approach is evaluated in a target selection task, where the forearms of the avatar are scaled to improve performance. A comparison between the optimised and real arm lengths shows a significant reduction in average tapping time by 18.7%, for forearms multiplied in length by 5.6. Additionally, with the adapted avatar, participants moved their real body and arms significantly less, and subjective measures show reduced physical demand and frustration. In a second study, we modify finger lengths for a linear tapping task to achieve a better performing avatar, which demonstrates the generalisability of the approach.

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cover image ACM Conferences
UIST '20: Proceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology
October 2020
1297 pages
ISBN:9781450375146
DOI:10.1145/3379337
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Published: 20 October 2020

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  1. avatar adaptation
  2. optimisation
  3. virtual reality

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  • (2023)Co-lexicographically Ordering Automata and Regular Languages - Part IJournal of the ACM10.1145/360747170:4(1-73)Online publication date: 12-Aug-2023
  • (2023)Seed Selection for Testing Deep Neural NetworksACM Transactions on Software Engineering and Methodology10.1145/360719033:1(1-33)Online publication date: 7-Jul-2023
  • (2023)Programming by Example Made EasyACM Transactions on Software Engineering and Methodology10.1145/360718533:1(1-36)Online publication date: 7-Jul-2023
  • (2023)WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body DeformationProceedings of the 2023 ACM International Symposium on Wearable Computers10.1145/3594738.3611367(71-75)Online publication date: 8-Oct-2023
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  • (2023)Beyond my Real Body: Characterization, Impacts, Applications and Perspectives of “Dissimilar” Avatars in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332020929:11(4426-4437)Online publication date: 1-Nov-2023
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