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Towards occlusion-aware multifocal displays

Published: 12 August 2020 Publication History

Abstract

The human visual system uses numerous cues for depth perception, including disparity, accommodation, motion parallax and occlusion. It is incumbent upon virtual-reality displays to satisfy these cues to provide an immersive user experience. Multifocal displays, one of the classic approaches to satisfy the accommodation cue, place virtual content at multiple focal planes, each at a different depth. However, the content on focal planes close to the eye do not occlude those farther away; this deteriorates the occlusion cue as well as reduces contrast at depth discontinuities due to leakage of the defocus blur. This paper enables occlusion-aware multifocal displays using a novel ConeTilt operator that provides an additional degree of freedom --- tilting the light cone emitted at each pixel of the display panel. We show that, for scenes with relatively simple occlusion configurations, tilting the light cones provides the same effect as physical occlusion. We demonstrate that ConeTilt can be easily implemented by a phase-only spatial light modulator. Using a lab prototype, we show results that demonstrate the presence of occlusion cues and the increased contrast of the display at depth edges.

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  • (2022)The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive DisplaysProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502067(1-15)Online publication date: 29-Apr-2022
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Published In

cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 39, Issue 4
August 2020
1732 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/3386569
Issue’s Table of Contents
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 12 August 2020
Published in TOG Volume 39, Issue 4

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Author Tags

  1. multifocal displays
  2. occlusion
  3. phase modulation
  4. phase spatial light modulator

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  • ERC

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View all
  • (2024)Gaze-Contingent Layered Optical See-Through Displays with a Confidence-Driven View VolumeIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345620430:11(7203-7213)Online publication date: 1-Nov-2024
  • (2022)Simplified retinal 3D projection rendering method and systemApplied Optics10.1364/AO.45148261:9(2382)Online publication date: 16-Mar-2022
  • (2022)The Effect of the Vergence-Accommodation Conflict on Virtual Hand Pointing in Immersive DisplaysProceedings of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491102.3502067(1-15)Online publication date: 29-Apr-2022
  • (2022)Exponentially-wide etendue displays using a tilting cascade2022 IEEE International Conference on Computational Photography (ICCP)10.1109/ICCP54855.2022.9887737(1-12)Online publication date: 1-Aug-2022
  • (2021)Multifocal Stereoscopic Projection MappingIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.310648627:11(4256-4266)Online publication date: 1-Nov-2021

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