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Assessing Social Text Placement in Mixed Reality TV

Published: 17 June 2020 Publication History

Abstract

TV experiences are often social, be it at-a-distance (through text) or in-person (through speech). Mixed Reality (MR) headsets offer new opportunities to enhance social communication during TV viewing by placing social artifacts (e.g. text) anywhere the viewer wishes, rather than being constrained to a smartphone or TV display. In this paper, we use VR as a test-bed to evaluate different text locations for MR TV specifically. We introduce the concepts of wall messages, below-screen messages, and egocentric messages in addition to state-of-the-art on-screen messages (i.e., subtitles) and controller messages (i.e., reading text messages on the mobile device) to convey messages to users during TV viewing experiences. Our results suggest that a) future MR systems that aim to improve viewers’ experience need to consider the integration of a communication channel that does not interfere with viewers’ primary task, that is watching TV, and b) independent of the location of text messages, users prefer to be in full control of them, especially when reading and responding to them. Our findings pave the way for further investigations towards social at-a-distance communication in Mixed Reality.

Supplementary Material

MP4 File (p205-mathis-supplement.mp4)

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  • (2024)Survey of visualization methods for multiscene visual cue information in immersive environmentsJournal of Image and Graphics10.11834/jig.22114729:1(1-21)Online publication date: 2024
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  • (2024)Everyday Life Challenges and Augmented Realities: Exploring Use Cases For, and User Perspectives on, an Augmented Everyday LifeProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652921(52-62)Online publication date: 4-Apr-2024
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cover image ACM Conferences
IMX '20: Proceedings of the 2020 ACM International Conference on Interactive Media Experiences
June 2020
211 pages
ISBN:9781450379762
DOI:10.1145/3391614
Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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Publication History

Published: 17 June 2020

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Author Tags

  1. Mixed Reality
  2. Social TV
  3. Viewing Experience

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  • Work in progress
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  • Refereed limited

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IMX '20

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Overall Acceptance Rate 69 of 245 submissions, 28%

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Cited By

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  • (2024)Evaluating Text Placement in Information-Rich Virtual Environments: A User Study on Controller-Anchored TextProceedings of the 13th Nordic Conference on Human-Computer Interaction10.1145/3679318.3685400(1-10)Online publication date: 13-Oct-2024
  • (2024)Everyday Life Challenges and Augmented Realities: Exploring Use Cases For, and User Perspectives on, an Augmented Everyday LifeProceedings of the Augmented Humans International Conference 202410.1145/3652920.3652921(52-62)Online publication date: 4-Apr-2024
  • (2023)A Scoping Survey on Cross-reality SystemsACM Computing Surveys10.1145/361653656:4(1-38)Online publication date: 21-Oct-2023
  • (2023)Head-anchored text placements and cognitive load in information-rich virtual environmentsProceedings of Mensch und Computer 202310.1145/3603555.3603575(27-36)Online publication date: 3-Sep-2023
  • (2023)Investigating Spatial Representation of Learning Content in Virtual Reality Learning Environments2023 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR55154.2023.00019(33-43)Online publication date: Mar-2023
  • (2022)Exploring Attitudes Towards Increasing User Awareness of Reality From Within Virtual RealityProceedings of the 2022 ACM International Conference on Interactive Media Experiences10.1145/3505284.3529971(151-160)Online publication date: 21-Jun-2022
  • (2022)If The Map Fits! Exploring Minimaps as Distractors from Non-Euclidean Spaces in Virtual RealityExtended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems10.1145/3491101.3519621(1-6)Online publication date: 27-Apr-2022

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