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3D Tabletop AR: A Comparison of Mid-Air, Touch and Touch+Mid-Air Interaction

Published: 02 October 2020 Publication History

Abstract

This paper contributes a first comparative study of three techniques for selecting 3D objects anchored to the table in tabletop Augmented Reality (AR). The impetus for this study is that touch interaction makes more sense when the targeted objects are anchored to the table. We experimentally compare touch and a mixed (touch+mid-air) techniques with the common direct mid-air technique. The touch and mixed techniques involve a decomposition of the 3D task into a 2D task by touch on the table followed by a 1D task by touch or mid-air interaction. Results show that: (1) The touch and mixed techniques present completion times similar to the mid-air technique and are more accurate than the mid-air technique; (2) The mixed technique defines a good compromise between accuracy of touch interaction and speed of mid-air interaction.

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Cited By

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  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
  • (2024)HoloAAC: A Mixed Reality AAC Application for People with Expressive Language DifficultiesVirtual, Augmented and Mixed Reality10.1007/978-3-031-61047-9_20(304-324)Online publication date: 1-Jun-2024
  • (2024)At the Confluence of Software Engineeringand Human-Computer Interaction:A Personal AccountThe French School of Programming10.1007/978-3-031-34518-0_5(89-122)Online publication date: 30-Apr-2024
  • Show More Cited By

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  1. 3D Tabletop AR: A Comparison of Mid-Air, Touch and Touch+Mid-Air Interaction

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    cover image ACM Other conferences
    AVI '20: Proceedings of the 2020 International Conference on Advanced Visual Interfaces
    September 2020
    613 pages
    ISBN:9781450375351
    DOI:10.1145/3399715
    © 2020 Association for Computing Machinery. ACM acknowledges that this contribution was authored or co-authored by an employee, contractor or affiliate of a national government. As such, the Government retains a nonexclusive, royalty-free right to publish or reproduce this article, or to allow others to do so, for Government purposes only.

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    New York, NY, United States

    Publication History

    Published: 02 October 2020

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    Author Tags

    1. 3D interaction
    2. Augmented Reality
    3. HMD
    4. Mid-air
    5. Tabletop
    6. Touch

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    • Short-paper
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    • Refereed limited

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    AVI '20
    AVI '20: International Conference on Advanced Visual Interfaces
    September 28 - October 2, 2020
    Salerno, Italy

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    AVI '20 Paper Acceptance Rate 36 of 123 submissions, 29%;
    Overall Acceptance Rate 128 of 490 submissions, 26%

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    Cited By

    View all
    • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
    • (2024)HoloAAC: A Mixed Reality AAC Application for People with Expressive Language DifficultiesVirtual, Augmented and Mixed Reality10.1007/978-3-031-61047-9_20(304-324)Online publication date: 1-Jun-2024
    • (2024)At the Confluence of Software Engineeringand Human-Computer Interaction:A Personal AccountThe French School of Programming10.1007/978-3-031-34518-0_5(89-122)Online publication date: 30-Apr-2024
    • (2023)TASEP: A Collaborative Social Engineering Tabletop Role-Playing Game to Prevent Successful Social Engineering AttacksProceedings of the 18th International Conference on Availability, Reliability and Security10.1145/3600160.3605005(1-10)Online publication date: 29-Aug-2023
    • (2023)A Review of Interaction Techniques for Immersive EnvironmentsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.317480529:9(3900-3921)Online publication date: 1-Sep-2023
    • (2022)Selection Techniques for 3D Extended Desktop Workstation with AR HMD2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR55827.2022.00062(460-469)Online publication date: Oct-2022
    • (2021)A Lens-Based Extension of Raycasting for Accurate Selection in Dense 3D EnvironmentsHuman-Computer Interaction – INTERACT 202110.1007/978-3-030-85610-6_28(501-524)Online publication date: 30-Aug-2021

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