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3PP-R: Enabling Natural Movement in 3rd Person Virtual Reality

Published: 03 November 2020 Publication History

Abstract

We propose 3PP-R, a novel Virtual Reality display and interaction technique that allows natural movement in 3rd-person perspective (3PP), including body rotation without losing sight of the avatar. A virtual display such as a World-in-Miniature model orbits around the user when the user turns, but does not rotate except for the user's avatar. From the user's perspective, the display appears fixed in the field of vision, while the world rotates around the avatar. 3PP-R combines the strengths of 3PP and 1st-person perspective (1PP): Similar to 1PP, it allows interacting with rich natural movements, while also reaping the benefits of 3PP, i.e., superior spatial awareness and animating the avatar without nauseating viewpoint movement, e.g., for joystick-controlled locomotion. We test 3PP-R in a maze navigation study, which indicates considerably less cybersickness in 3PP-R than in 1PP. We also demonstrate 3PP-R in dynamic game interaction including running, jumping, swinging on bars, and martial arts.

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cover image ACM Conferences
CHI PLAY '20: Proceedings of the Annual Symposium on Computer-Human Interaction in Play
November 2020
621 pages
ISBN:9781450380744
DOI:10.1145/3410404
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Published: 03 November 2020

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Author Tags

  1. 3rd person perspective
  2. virtual camera design
  3. virtual reality display

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  • (2024)Duet: VR Pair Dancing with Partner Movement ManipulationCompanion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play10.1145/3665463.3678838(306-311)Online publication date: 14-Oct-2024
  • (2024)Evaluating Plausible Preference of Body-Centric Locomotion using Subjective Matching in Virtual Reality2024 IEEE Conference Virtual Reality and 3D User Interfaces (VR)10.1109/VR58804.2024.00124(1054-1064)Online publication date: 16-Mar-2024
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