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Distractor Effects on Crossing-Based Interaction

Published: 07 May 2021 Publication History

Abstract

Task-irrelevant distractors affect visuo-motor control for target acquisition and studying such effects has already received much attention in human-computer interaction. However, there has been little research into distractor effects on crossing-based interaction. We thus conducted an empirical study on pen-based interfaces to investigate six crossing tasks with distractor interference in comparison to two tasks without it. The six distractor-related tasks differed in movement precision constraint (directional/amplitude), target size, target distance, distractor location and target-distractor spacing. We also developed and experimentally validated six quantitative models for the six tasks. Our results show that crossing targets with distractors had longer average times and similar accuracy than that without distractors. The effects of distractors varied depending on distractor location, target-distractor spacing and movement precision constraint. When spacing is smaller than 11.27 mm, crossing tasks with distractor interference can be regarded as pointing tasks or a combination of pointing and crossing tasks, which could be better fitted with our proposed models than Fitts’ law. According to these results, we provide practical implications to crossing-based user interface design.

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Cited By

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  • (2024)Evaluating the effects of user motion and viewing mode on target selection in augmented realityInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103327191:COnline publication date: 1-Nov-2024
  • (2024)Hands-free multi-type character text entry in virtual realityVirtual Reality10.1007/s10055-023-00902-z28:1Online publication date: 3-Jan-2024
  • (2023)Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint DistributionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581042(1-14)Online publication date: 19-Apr-2023

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        cover image ACM Conferences
        CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
        May 2021
        10862 pages
        ISBN:9781450380966
        DOI:10.1145/3411764
        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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        Published: 07 May 2021

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        Author Tags

        1. Crossing
        2. Fitts’ law
        3. distractor effects
        4. models.
        5. pointing

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        View all
        • (2024)Evaluating the effects of user motion and viewing mode on target selection in augmented realityInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103327191:COnline publication date: 1-Nov-2024
        • (2024)Hands-free multi-type character text entry in virtual realityVirtual Reality10.1007/s10055-023-00902-z28:1Online publication date: 3-Jan-2024
        • (2023)Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint DistributionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581042(1-14)Online publication date: 19-Apr-2023

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