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reVISit: Looking Under the Hood of Interactive Visualization Studies

Published: 07 May 2021 Publication History

Abstract

Quantifying user performance with metrics such as time and accuracy does not show the whole picture when researchers evaluate complex, interactive visualization tools. In such systems, performance is often influenced by different analysis strategies that statistical analysis methods cannot account for. To remedy this lack of nuance, we propose a novel analysis methodology for evaluating complex interactive visualizations at scale. We implement our analysis methods in reVISit, which enables analysts to explore participant interaction performance metrics and responses in the context of users’ analysis strategies. Replays of participant sessions can aid in identifying usability problems during pilot studies and make individual analysis processes salient. To demonstrate the applicability of reVISit to visualization studies, we analyze participant data from two published crowdsourced studies. Our findings show that reVISit can be used to reveal and describe novel interaction patterns, to analyze performance differences between different analysis strategies, and to validate or challenge design decisions.

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    cover image ACM Conferences
    CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
    May 2021
    10862 pages
    ISBN:9781450380966
    DOI:10.1145/3411764
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    Published: 07 May 2021

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    Author Tags

    1. Visualization
    2. evaluation methodology
    3. event sequences.
    4. provenance
    5. user studies

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    Cited By

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    • (2025)IntiVisor: A Visual Analytics System for Interaction Log AnalysisIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.337063731:3(1772-1784)Online publication date: Mar-2025
    • (2024)A Multi-layer Event Visualization for Exploring User Search Patterns in Literature Discovery with PUREsuggestProceedings of Mensch und Computer 202410.1145/3670653.3677502(408-412)Online publication date: 1-Sep-2024
    • (2024)The State of Pilot Study Reporting in Crowdsourcing: A Reflection on Best Practices and GuidelinesProceedings of the ACM on Human-Computer Interaction10.1145/36410238:CSCW1(1-45)Online publication date: 26-Apr-2024
    • (2024)ConAn: Measuring and Evaluating User Confidence in Visual Data Analysis Under UncertaintyComputer Graphics Forum10.1111/cgf.15272Online publication date: 29-Nov-2024
    • (2024)Charting EDA: Characterizing Interactive Visualization Use in Computational Notebooks with a Mixed-Methods FormalismIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345621731:1(1191-1201)Online publication date: 10-Oct-2024
    • (2024)ProvenanceWidgets: A Library of UI Control Elements to Track and Dynamically Overlay Analytic ProvenanceIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2024.345614431:1(1235-1245)Online publication date: 9-Sep-2024
    • (2023)VisCoMET: Visually Analyzing Team Collaboration in Medical Emergency TrainingsComputer Graphics Forum10.1111/cgf.1481942:3(149-160)Online publication date: 27-Jun-2023
    • (2023)reVISit: Supporting Scalable Evaluation of Interactive Visualizations2023 IEEE Visualization and Visual Analytics (VIS)10.1109/VIS54172.2023.00015(31-35)Online publication date: 21-Oct-2023
    • (2023)Supporting Mathematical Education with Interactive Visual Proofs2023 IEEE Workshop on Visualization for Social Good (VIS4Good)10.1109/VIS4Good60218.2023.00011(21-25)Online publication date: 22-Oct-2023
    • (2023)Provectories: Embedding-Based Analysis of Interaction Provenance DataIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2021.313569729:12(4816-4831)Online publication date: 1-Dec-2023
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