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vMirror: Enhancing the Interaction with Occluded or Distant Objects in VR with Virtual Mirrors

Published: 07 May 2021 Publication History

Abstract

Interacting with out of reach or occluded VR objects can be cumbersome. Although users can change their position and orientation, such as via teleporting, to help observe and select, doing so frequently may cause loss of spatial orientation or motion sickness. We present vMirror, an interactive widget leveraging reflection of mirrors to observe and select distant or occluded objects. We first designed interaction techniques for placing mirrors and interacting with objects through mirrors. We then conducted a formative study to explore a semi-automated mirror placement method with manual adjustments. Next, we conducted a target-selection experiment to measure the effect of the mirror’s orientation on users’ performance. Results showed that vMirror can be as efficient as direct target selection for most mirror orientations. We further compared vMirror with teleport technique in a virtual treasure hunt game and measured participants’ task performance and subjective experiences. Finally, we discuss vMirorr user experience and present future directions.

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          cover image ACM Conferences
          CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
          May 2021
          10862 pages
          ISBN:9781450380966
          DOI:10.1145/3411764
          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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          Published: 07 May 2021

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          Author Tags

          1. DOF
          2. VR
          3. Virtual Reality
          4. Virtual mirror
          5. occlusion
          6. out of reach
          7. raycasting
          8. target selection
          9. vMirror

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          • (2024)Investigating Creation Perspectives and Icon Placement Preferences for On-Body Menus in Virtual RealityProceedings of the ACM on Human-Computer Interaction10.1145/36981368:ISS(236-254)Online publication date: 24-Oct-2024
          • (2024)Simulation Sickness in Virtual Reality Games, How to Relieve it - Systematic Literature StudyProceedings of the 26th Symposium on Virtual and Augmented Reality10.1145/3691573.3691588(168-176)Online publication date: 30-Sep-2024
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