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YOU BETTA WERK: Using Wearable Technology Performance Driven Inclusive Transdisciplinary Collaboration to Facilitate Authentic Learning

Published: 14 February 2021 Publication History
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  • Abstract

    Working or WERKing on a wearable technology project in a transdisciplinary group can be an effective way of learning new skills and collaboration techniques. This paper describes a case study of running a wearable technology group project within an undergraduate course entitled Wearable Technology and Society. The computational media students in the class collaborated with outside performance artists (drag queens and a street dancer) to create interactive performance garments. Design methods such as the use of boundary objects aided in communication of ideas and cooperation across disciplines and cultural barriers. The requirement that the interactive garment function appropriately in a real performance lent urgency and gravity to the experience, motivating cohesive and expedited problem solving in the transdisciplinary group. The use of these methods on a project with real world outcomes and consequences facilitated an authentic learning experience for the students involved.

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            cover image ACM Other conferences
            TEI '21: Proceedings of the Fifteenth International Conference on Tangible, Embedded, and Embodied Interaction
            February 2021
            908 pages
            ISBN:9781450382137
            DOI:10.1145/3430524
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            Published: 14 February 2021

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            Author Tags

            1. Authentic Learning
            2. Boundary Objects
            3. Performance
            4. Project-Based Learning
            5. Transdisciplinary Collaboration
            6. Wearable Technology

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            TEI '21 Paper Acceptance Rate 40 of 136 submissions, 29%;
            Overall Acceptance Rate 393 of 1,367 submissions, 29%

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            • (2024)Expressive Clothing: Understanding Hobbyist-Sewers' Visions for Self-Expression Through ClothingProceedings of the CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642338(1-17)Online publication date: 11-May-2024
            • (2023)Towards a Design Space for Storytelling on the Fashion Technology RunwayProceedings of the Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3569009.3573899(1-15)Online publication date: 26-Feb-2023
            • (2022)Integrating Interactive Technology Concepts With Material Expertise in Textile Design DisciplinesProceedings of the 2022 ACM Designing Interactive Systems Conference10.1145/3532106.3533535(1277-1287)Online publication date: 13-Jun-2022
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            • (2022)Designing Fashion Technology Garments for AwarenessProceedings of the Sixteenth International Conference on Tangible, Embedded, and Embodied Interaction10.1145/3490149.3503580(1-6)Online publication date: 13-Feb-2022
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            • (2021)Predicting Inclusive Futures: Wearables, Automation, and Design SpeculationAdvances in Industrial Design10.1007/978-3-030-80829-7_20(157-164)Online publication date: 9-Jul-2021

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