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A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare

Published: 03 March 2022 Publication History

Abstract

Virtual reality, augmented reality, and mixed reality (VR/AR/MR) as information and communication technologies have been recognised and implemented in healthcare in recent years. One of the popular application ways is games, due to the potential benefits of providing an engaging and immersive experience in a virtual environment. This study presents a systematic literature review that evaluates the state-of-the-art on VR/AR/MR game applications in healthcare by collecting and analysing related journal and conference papers published from 2014 through to the first half of 2020. After retrieving more than 3,000 papers from six databases, 88 articles, from both computer science and medicine, were selected and analysed in the review. The articles are classified and summarised based on their (1) publication information, (2) design, implementation, and evaluation, and (3) application. The presented review is beneficial for both researchers and developers interested in exploring current research and future trends in VR/AR/MR in healthcare.

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  1. A Systematic Literature Review of Virtual, Augmented, and Mixed Reality Game Applications in Healthcare

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      cover image ACM Transactions on Computing for Healthcare
      ACM Transactions on Computing for Healthcare  Volume 3, Issue 2
      April 2022
      292 pages
      EISSN:2637-8051
      DOI:10.1145/3505188
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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      Published: 03 March 2022
      Accepted: 01 June 2021
      Revised: 01 May 2021
      Received: 01 January 2021
      Published in HEALTH Volume 3, Issue 2

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      1. Virtual reality
      2. augmented reality
      3. mixed reality
      4. healthcare
      5. game
      6. gamification

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