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MotionRing: Creating Illusory Tactile Motion around the Head using 360°  Vibrotactile Headbands

Published: 12 October 2021 Publication History

Abstract

We present MotionRing, a vibrotactile headband that creates illusory tactile motion around the head by controlling the timing of a 1-D, 360° sparse array of vibration motors. Its unique ring shape enables symmetric and asymmetric haptic motion experiences, such as when users pass through a medium and when an object passes nearby in any direction. We first conducted a perception study to understand how factors such as vibration motor timing, spacing, duration, intensity, and head region affect the perception of apparent tactile motion. Results showed that illusory tactile motion around the head can be achieved with 12 and 16 vibration motors with angular speed between 0.5-4.9 revolutions per second. We developed a symmetric and an asymmetric tactile motion pattern to enhance the experience of teleportation in VR and dodging footballs, respectively. We conducted a user study to compare the experience of MotionRing vs. static vibration patterns and visual-only feedback. Results showed that illusory tactile motion significantly improved users’ perception of directionality and enjoyment of motion events, and was most preferred by users.

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Cited By

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  • (2024)Survey on Haptic Feedback through Sensory Illusions in Interactive SystemsACM Computing Surveys10.1145/364835356:8(1-39)Online publication date: 10-Apr-2024
  • (2024)Apparent Thermal Motion on the ForearmHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70058-3_5(56-68)Online publication date: 30-Jun-2024
  • (2023)Investigating Apparent Tactile Motion and Cutaneous Rabbit Illusion to Support Cyclists’ NavigationProceedings of Mensch und Computer 202310.1145/3603555.3608523(300-306)Online publication date: 3-Sep-2023
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  1. MotionRing: Creating Illusory Tactile Motion around the Head using 360°  Vibrotactile Headbands

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    cover image ACM Conferences
    UIST '21: The 34th Annual ACM Symposium on User Interface Software and Technology
    October 2021
    1357 pages
    ISBN:9781450386357
    DOI:10.1145/3472749
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 12 October 2021

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    Author Tags

    1. apparent tactile motion
    2. haptic feedback
    3. vibrotactile

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    The 38th Annual ACM Symposium on User Interface Software and Technology
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    Cited By

    View all
    • (2024)Survey on Haptic Feedback through Sensory Illusions in Interactive SystemsACM Computing Surveys10.1145/364835356:8(1-39)Online publication date: 10-Apr-2024
    • (2024)Apparent Thermal Motion on the ForearmHaptics: Understanding Touch; Technology and Systems; Applications and Interaction10.1007/978-3-031-70058-3_5(56-68)Online publication date: 30-Jun-2024
    • (2023)Investigating Apparent Tactile Motion and Cutaneous Rabbit Illusion to Support Cyclists’ NavigationProceedings of Mensch und Computer 202310.1145/3603555.3608523(300-306)Online publication date: 3-Sep-2023
    • (2023)Alice in Gravityland: Augmenting Gravity Experiences with Around-the-Head Vibrotactile Feedback and Illusory Tactile MotionACM SIGGRAPH 2023 Immersive Pavilion10.1145/3588027.3595591(1-2)Online publication date: 23-Jul-2023
    • (2022)TapeTouch: A Handheld Shape-changing Device for Haptic Display of Soft ObjectsIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2022.320308728:11(3928-3938)Online publication date: Nov-2022

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