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Modeling Pointing for 3D Target Selection in VR

Published: 08 December 2021 Publication History
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  • Abstract

    Virtual reality (VR) allows users to interact similarly to how they do in the physical world, such as touching, moving, and pointing at objects. To select objects at a distance, most VR techniques rely on casting a ray through one or two points located on the user’s body (e.g., on the head and a finger), and placing a cursor on that ray. However, previous studies show that such rays do not help users achieve optimal pointing accuracy nor correspond to how they would naturally point. We seek to find features, which would best describe natural pointing at distant targets. We collect motion data from seven locations on the hand, arm, and body, while participants point at 27 targets across a virtual room. We evaluate the features of pointing and analyse sets of those for predicting pointing targets. Our analysis shows an 87% classification accuracy between the 27 targets for the best feature set and a mean distance of 23.56 cm in predicting pointing targets across the room. The feature sets can inform the design of more natural and effective VR pointing techniques for distant object selection.

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    Cited By

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    • (2024)Continuous Prediction of Pointing Targets With Motion and Eye-Tracking in Virtual RealityIEEE Access10.1109/ACCESS.2024.335078812(5933-5946)Online publication date: 2024
    • (2023)Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint DistributionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581042(1-14)Online publication date: 19-Apr-2023
    • (2023)TouchRay: Towards Low-effort Object Selection at Any Distance in DeskVR2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00116(999-1005)Online publication date: 16-Oct-2023
    • Show More Cited By

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    cover image ACM Conferences
    VRST '21: Proceedings of the 27th ACM Symposium on Virtual Reality Software and Technology
    December 2021
    563 pages
    ISBN:9781450390927
    DOI:10.1145/3489849
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 08 December 2021

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    Author Tags

    1. Virtual reality
    2. pointing
    3. target selection

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    Overall Acceptance Rate 66 of 254 submissions, 26%

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    View all
    • (2024)Continuous Prediction of Pointing Targets With Motion and Eye-Tracking in Virtual RealityIEEE Access10.1109/ACCESS.2024.335078812(5933-5946)Online publication date: 2024
    • (2023)Predicting Gaze-based Target Selection in Augmented Reality Headsets based on Eye and Head Endpoint DistributionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581042(1-14)Online publication date: 19-Apr-2023
    • (2023)TouchRay: Towards Low-effort Object Selection at Any Distance in DeskVR2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00116(999-1005)Online publication date: 16-Oct-2023
    • (2023)A Study on the Impact of Deviation in VR Natural Pointing2023 4th International Conference on Intelligent Design(ICID)10.1109/ICID60307.2023.10396798(186-193)Online publication date: 20-Oct-2023
    • (2023)Evaluation of Vibrotactile Glove and Handheld Controller in a Visuo-Haptic VR Space Station2023 2nd International Conference on Automation, Robotics and Computer Engineering (ICARCE)10.1109/ICARCE59252.2024.10492528(1-6)Online publication date: 14-Dec-2023

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