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SeaStory: An interactive narrative using collaborative features

Published: 27 June 2022 Publication History

Abstract

Anthropogenic activities damage nature in several ways. In the context of Madeira archipelago, we want to raise teenagers’ awareness about the impact that anthropogenic activities have caused on the species Monachus Monachus (Mediterranean Monk Seal). To raise awareness of the Monk Seal ecosystem among the teenage population this work proposes the design of a Visual Novel enriched with collaborative and gamification elements, called SeaStory. The main goal is to provide educational content in a more attractive and engaging format. Through the realization of a functional prototype, for the android operating system, we want to study how the use of collaborative features in interactive narratives influences the user experience and the delivery of educational content. This work presents a novel approach by adding collaborative elements in a Visual Novel providing in this way a contribution in the design of interactive media with the goal of providing awareness about endangered species and ecosystems among a teenage audience.

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Cited By

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  • (2023)How Does Interactive Narrative Design Affect the Consumer Experience of Mobile Interactive Video Advertising?Systems10.3390/systems1109047111:9(471)Online publication date: 13-Sep-2023
  • (2023)A “magic world” for children: Design and development of a serious game to improve spatial abilityComputer Animation and Virtual Worlds10.1002/cav.218134:3-4Online publication date: 18-May-2023

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cover image ACM Conferences
IDC '22: Proceedings of the 21st Annual ACM Interaction Design and Children Conference
June 2022
718 pages
ISBN:9781450391979
DOI:10.1145/3501712
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Publication History

Published: 27 June 2022

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Author Tags

  1. Augmented Reality
  2. Collaboration
  3. Edutainment
  4. Interactive Storytelling
  5. Mediterranean monk seal
  6. Teenagers
  7. Visual Novel

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  • Research-article
  • Research
  • Refereed limited

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  • INTERTAGUA
  • LARSyS

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IDC '22
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IDC '22: Interaction Design and Children
June 27 - 30, 2022
Braga, Portugal

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Overall Acceptance Rate 172 of 578 submissions, 30%

Upcoming Conference

IDC '25
Interaction Design and Children
June 23 - 26, 2025
Reykjavik , Iceland

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Cited By

View all
  • (2023)How Does Interactive Narrative Design Affect the Consumer Experience of Mobile Interactive Video Advertising?Systems10.3390/systems1109047111:9(471)Online publication date: 13-Sep-2023
  • (2023)A “magic world” for children: Design and development of a serious game to improve spatial abilityComputer Animation and Virtual Worlds10.1002/cav.218134:3-4Online publication date: 18-May-2023

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