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The blue-C (poster session): integrating real humans into a networked immersive environment

Published: 01 September 2000 Publication History

Abstract

In this paper, we report ongoing work in a new project, The Blue-C. The goal of this project is to build a collaborative, immersive virtual environment which will eventually integrate real humans, captured by a set of video cameras. Two Blue-C.s will be interconnected via a high-speed network. This will allow for bi-directional collaboration and interaction between two persons sharing virtual spaces.
The video streams are used for both texture and geometry extraction. We will generate a 3-D light field inlay enriched with the reconstructed geometry, which will be integrated into the virtual environment.
The design and construction of the Blue-C. environment, including both hardware and software, is an interdisciplinary effort with participants from the departments of computer science, architecture, product development, and electrical engineering. Parallel to the development of the core system, we are designing new applications in the areas of computer aided architectural design, product reviewing, and medicine, which will highlight the versatility of the Blue-C.

References

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S. J. Gibbs, C. Arapis, and C. J. Breiteneder. "TELEPORT -towards immersive copresence." Multimedia Systems, 7(3):214-221, 1999. Springer-Verlag.
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E. Lantz. "The future of virtual reality: head mounted dis-plays versus spatially immersive displays (panel)." In Pro-ceedings of SIGGRAPH 96, Computer Graphics Proceedings, pages 485-486, Aug. 1996.
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M. Levoy and P. Hanrahan. "Light field rendering." In SIG-GRAPH 96 Conference Proceedings, pages 31-42. ACM SIGGRAPH, Addison Wesley, Aug. 1996.
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Cited By

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  • (2009)Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design2009 IEEE Virtual Reality Conference10.1109/VR.2009.4811000(63-70)Online publication date: Mar-2009
  • (2006)Transpost: 360 deg-Viewable Three-Dimensional Display SystemProceedings of the IEEE10.1109/JPROC.2006.87070094:3(629-635)Online publication date: Mar-2006
  • (2005)Real world video avatarProceedings of the 2005 international conference on Augmented tele-existence10.1145/1152399.1152421(112-118)Online publication date: 5-Dec-2005
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cover image ACM Conferences
CVE '00: Proceedings of the third international conference on Collaborative virtual environments
September 2000
217 pages
ISBN:1581133030
DOI:10.1145/351006
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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New York, NY, United States

Publication History

Published: 01 September 2000

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Author Tags

  1. collaboration
  2. immersive environments
  3. interaction
  4. telecollaboration
  5. telepresence
  6. virtual reality

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CVE00: Collaborative Virtual Environments
California, San Francisco, USA

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Cited By

View all
  • (2009)Virtual Heliodon: Spatially Augmented Reality for Architectural Daylighting Design2009 IEEE Virtual Reality Conference10.1109/VR.2009.4811000(63-70)Online publication date: Mar-2009
  • (2006)Transpost: 360 deg-Viewable Three-Dimensional Display SystemProceedings of the IEEE10.1109/JPROC.2006.87070094:3(629-635)Online publication date: Mar-2006
  • (2005)Real world video avatarProceedings of the 2005 international conference on Augmented tele-existence10.1145/1152399.1152421(112-118)Online publication date: 5-Dec-2005
  • (2004)TranspostProceedings of the ACM symposium on Virtual reality software and technology10.1145/1077534.1077576(187-194)Online publication date: 10-Nov-2004
  • (2003)All-Around Display for Video Avatar in Real WorldProceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality10.5555/946248.946848Online publication date: 7-Oct-2003
  • (2003)Seamless multi-projector display on curved screensProceedings of the workshop on Virtual environments 200310.1145/769953.769986(281-286)Online publication date: 22-May-2003
  • (2003)The blue-c distributed scene graphProceedings of the workshop on Virtual environments 200310.1145/769953.769968(125-133)Online publication date: 22-May-2003
  • (2003)Interactive multimedia streams in distributed applicationsComputers & Graphics10.1016/S0097-8493(03)00147-X27:5(735-745)Online publication date: Oct-2003
  • (2002)Technical system for collaborative workProceedings of the workshop on Virtual environments 200210.5555/509709.509722(73-80)Online publication date: 30-May-2002
  • (2002)Spatialized audio rendering for immersive virtual environmentsProceedings of the ACM symposium on Virtual reality software and technology10.1145/585740.585752(65-72)Online publication date: 11-Nov-2002
  • Show More Cited By

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