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User Recommendation in Social Metaverse with VR

Published: 17 October 2022 Publication History

Abstract

Social metaverse with VR has been viewed as a paradigm shift for social media. However, most traditional VR social platforms ignore emerging characteristics in a metaverse, thereby failing to boost user satisfaction. In this paper, we explore a scenario of socializing in metaverse with VR, which brings major advantages over conventional social media: 1) leverage flexible display of users' 360-degree viewports to satisfy individual user interests, 2) ensure the user feelings of co-existence, 3) prevent view obstruction to help users find friends in crowds, and 4) support socializing with digital twins. Therefore, we formulate the Co-presence, and Occlusion-aware Metaverse User Recommendation (COMUR) problem to recommend a set of rendered players for users in social metaverse with VR. We prove COMUR is an NP-hard optimization problem and design a dual-module deep graph learning framework (COMURNet) to recommend appropriate users for viewport display. Experimental results on real social metaverse datasets and a user study with Occulus Quest 2 manifest that the proposed model outperforms baseline approaches by at least 36.7% of solution quality.

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cover image ACM Conferences
CIKM '22: Proceedings of the 31st ACM International Conference on Information & Knowledge Management
October 2022
5274 pages
ISBN:9781450392365
DOI:10.1145/3511808
  • General Chairs:
  • Mohammad Al Hasan,
  • Li Xiong
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Published: 17 October 2022

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Author Tags

  1. friend recommendation
  2. social metaverse
  3. virtual reality

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CIKM '22 Paper Acceptance Rate 621 of 2,257 submissions, 28%;
Overall Acceptance Rate 1,861 of 8,427 submissions, 22%

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  • (2024)On the Potential of an Independent Avatar to Augment Metaverse Social Networks2024 33rd International Conference on Computer Communications and Networks (ICCCN)10.1109/ICCCN61486.2024.10637545(1-9)Online publication date: 29-Jul-2024
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