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More than buttons on controllers: engaging social interactions in narrative VR games through social attitudes detection

Published: 06 September 2022 Publication History

Abstract

People can understand how human interaction unfolds and can pinpoint social attitudes such as showing interest or social engagement with a conversational partner. However, summarising this with a set of rules is difficult, as our judgement is sometimes subtle and subconscious. Hence, it is challenging to program agents or non-player characters (NPCs) to react towards social signals appropriately, which is important for immersive narrative games in Virtual Reality (VR). We present a collaborative work between two game studios (Maze Theory and Dream Reality Interactive) and academia to develop an immersive machine learning (ML) pipeline for detecting social engagement. Here we introduce the motivation and the methodology of the immersive ML pipeline, then we cover the motivation for the industry-academia collaboration, how it progressed, the implications of joined work on the industry and reflective insights on the collaboration. Overall, we highlight the industry-academia collaborative work on an immersive ML pipeline for detecting social engagement. We demonstrate how creatives could use ML and VR to expand their ability to design more engaging commercial games.

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cover image ACM Conferences
IVA '22: Proceedings of the 22nd ACM International Conference on Intelligent Virtual Agents
September 2022
234 pages
ISBN:9781450392488
DOI:10.1145/3514197
  • General Chairs:
  • Carlos Martinho,
  • João Dias,
  • Program Chairs:
  • Joana Campos,
  • Dirk Heylen
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Published: 06 September 2022

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Author Tags

  1. artificial intelligence
  2. expressive body language
  3. gaming
  4. human-computer interaction
  5. virtual agents
  6. virtual reality

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IVA '22 Paper Acceptance Rate 21 of 51 submissions, 41%;
Overall Acceptance Rate 53 of 196 submissions, 27%

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