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Learning to use chopsticks in diverse gripping styles

Published: 22 July 2022 Publication History

Abstract

Learning dexterous manipulation skills is a long-standing challenge in computer graphics and robotics, especially when the task involves complex and delicate interactions between the hands, tools and objects. In this paper, we focus on chopsticks-based object relocation tasks, which are common yet demanding. The key to successful chopsticks skills is steady gripping of the sticks that also supports delicate maneuvers. We automatically discover physically valid chopsticks holding poses by Bayesian Optimization (BO) and Deep Reinforcement Learning (DRL), which works for multiple gripping styles and hand morphologies without the need of example data. Given as input the discovered gripping poses and desired objects to be moved, we build physics-based hand controllers to accomplish relocation tasks in two stages. First, kinematic trajectories are synthesized for the chopsticks and hand in a motion planning stage. The key components of our motion planner include a grasping model to select suitable chopsticks configurations for grasping the object, and a trajectory optimization module to generate collision-free chopsticks trajectories. Then we train physics-based hand controllers through DRL again to track the desired kinematic trajectories produced by the motion planner. We demonstrate the capabilities of our framework by relocating objects of various shapes and sizes, in diverse gripping styles and holding positions for multiple hand morphologies. Our system achieves faster learning speed and better control robustness, when compared to vanilla systems that attempt to learn chopstick-based skills without a gripping pose optimization module and/or without a kinematic motion planner. Our code and models are available at this link.1

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cover image ACM Transactions on Graphics
ACM Transactions on Graphics  Volume 41, Issue 4
July 2022
1978 pages
ISSN:0730-0301
EISSN:1557-7368
DOI:10.1145/3528223
Issue’s Table of Contents
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Published: 22 July 2022
Published in TOG Volume 41, Issue 4

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Author Tags

  1. bayesian optimization
  2. deep reinforcement learning
  3. grasping
  4. manipulation
  5. motion synthesis
  6. physics-based character animation
  7. tool use

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