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Sound Scope Pad: Controlling a VR Concert with Natural Movement

Published: 07 November 2022 Publication History

Abstract

We developed Sound Scope Pad, an application that provides an active music listening experience that combines AI, virtual reality, and spatial acoustics. Users can emphasize the sounds of certain performers by turning their head to the left or right or bringing their hands closer to their ears to find and focus on the performer they want to listen to. In the Sound Scope Headphones that we previously built, the user’s head direction was detected by an accelerometer mounted on the arch of the headphones. In Sound Scope Pad, the head direction is detected by combining the angle information detected by the acceleration gyro sensor of a tablet and the angle information of the head recognized from the front camera image of the tablet.

Supplementary Material

MP4 File (SSPadSmall.mp4)
Dear Dan Bohus, This is the supplemental video for my demo paper.

References

[1]
Camille Goudeseune and Hank Kaczmarski. 2001. Composing outdoor augmented-reality sound environments. In International Computer Music Conference. 83–86.
[2]
Masatoshi Hamanaka. 2006. Music Scope Headphones: Natural User Interface for Selection of Music. In Proceedings of ISMIR 2006, 7th International Conference on Music Information Retrieval, Victoria, Canada, 8-12 October 2006,. 302–307.
[3]
Masatoshi Hamanaka and SuengHee Lee. 2009. Sound Scope Headphones. In ACM SIGGRAPH 2009 Emerging Technologies (New Orleans, Louisiana) (SIGGRAPH ’09). Association for Computing Machinery, New York, NY, USA, Article 21, 1 pages. https://doi.org/10.1145/1597956.1597977
[4]
Warusfel Oliver and Eckel Gerhard. 2004. LISTEN - Augmenting Eeveryday Environments Through Interactive Soundscapes. In Proceedings of IEEE Workshop on VR for public consumption, IEEE Virtural Reality. 268–275.
[5]
OpenAL. n.d. Cross Platform 3D Audio. https://www.openal.org/. (Accessed on May 25, 2022).
[6]
François Pachet and Olivier Delerue. 1998. A Mixed 2D/3D Interface for Music Spatialization. In Virtual Worlds, Jean-Claude Heudin (Ed.). Springer Berlin Heidelberg, Berlin, Heidelberg, 298–307.
[7]
Francois Pachet and Olivier Delerue. 2000. On-The-Fly Multi Track Mixing. In Proceedings of AES 109th Convention, Los Angeles. Audio Engineering Society.
[8]
Jiann-Rong Wu, Cha-Dong Duh, Ming Ouhyoung, and Jei-Tun Wu. 1997. Head Motion and Latency Compensation on Localization of 3D Sound in Virtual Reality. In Proceedings of the ACM Symposium on Virtual Reality Software and Technology (Lausanne, Switzerland) (VRST ’97). Association for Computing Machinery, New York, NY, USA, 15–20. https://doi.org/10.1145/261135.261140

Cited By

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  • (2024)Bird listening: An application to experience the call and beauty of wild birdsACM SIGGRAPH 2024 Appy Hour10.1145/3664294.3664362(1-2)Online publication date: 13-Jul-2024

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  1. Sound Scope Pad: Controlling a VR Concert with Natural Movement

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    cover image ACM Conferences
    ICMI '22: Proceedings of the 2022 International Conference on Multimodal Interaction
    November 2022
    830 pages
    ISBN:9781450393904
    DOI:10.1145/3536221
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 07 November 2022

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    Author Tags

    1. Audio visual application
    2. head direction detection
    3. spatial acoustics

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    • (2024)Bird listening: An application to experience the call and beauty of wild birdsACM SIGGRAPH 2024 Appy Hour10.1145/3664294.3664362(1-2)Online publication date: 13-Jul-2024

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