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Towards Distributed and Interactive Multi-cam and Multi-device VR360 Video Experiences

Published: 29 August 2023 Publication History
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  • Abstract

    The production and consumption of multimedia content is continuously increasing, and this particularly affects to immersive formats, like VR360 video. Even though significant advances have been witnessed with regard to the processing, delivery and consumption of interactive VR360 video, key challenges and research questions still need to be addressed to efficiently provide interactive multi-camera and multi-user VR360 video services over distributed and heterogeneous environments. This research work aims at providing novel and efficient contributions to overcome existing limitations in this topic. First, it will develop an end-to-end modular web-based VR360 video platform, including the measurement of Quality of Service (QoS) and activity metrics, to be used as a research testbed. Second, it will provide lightweight yet efficient viewport-aware video processing and delivery strategies to dynamically concentrate the video resolution on the user’s viewport, with a single stream and decoding process through the web browser. Third, it will propose innovative encoding, signaling and synchronization solutions to enable an effective support for multi-camera and multi-device VR360 services, in a synchronized manner and with the lowest latency possible. Fourth, it will explore how to effectively provide social viewing scenarios between remote users while watching the same or related VR360 videos, assisted with interactive and guiding techniques.

    References

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    cover image ACM Conferences
    IMX '23: Proceedings of the 2023 ACM International Conference on Interactive Media Experiences
    June 2023
    465 pages
    ISBN:9798400700286
    DOI:10.1145/3573381
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 29 August 2023

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    Author Tags

    1. 360º video
    2. DASH
    3. Interactive Systems QoE
    4. Synchronization
    5. VR360
    6. Viewport-aware processing

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    Overall Acceptance Rate 69 of 245 submissions, 28%

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