Given the importance of immersion for such an experience and the rather high score in Experiment 1, we wanted to further explore the aspects of immersion when using the SHVM. In addition, we wanted to further investigate the potential of using the SHVM in an education setting aimed at learning. In this experiment, the system has been trialed with students and educators at the Faculty of Philosophy, University of Prishtina.
3.2.5 Results.
Immersion . The observed immersion with the experience was rather high for both the educators and students (Figure
9). The highest scores obtained in both groups were for the last question, “Would you like to visit the VRE again.” This is promising, indicating that the participants enjoyed the experience. The second-highest rated response was to the first question about the SHVM holding the participants’ attention. This indicates that the participants were engaged with the VM and the experience kept them involved.
To analyze the difference of experienced immersion on educators versus students, the multivariate analysis of covariance (MANCOVA) was utilized. The fixed factor was the user group, the dependent variables were the responses to the questions, and the covariates were age, gender identity, and VR experience. The result of the Levene’s test was not significant for any of the dependent variables, hence the assumption of homogeneity has been met. This means that the relationship between the dependent variable and the covariates is the same in both of our groups.
Overall, no significant effect of the user group on the immersion with the SHVM has been found, \(F(12, 8) = 2.14, p = .144\) . Although the score means were higher for the educator group, the test of between-subject effects revealed that the only significant difference between the two groups is found for question “IQ5: To what extent did you feel that you were interacting with the VRE?” ( \(p = .033\) ). In addition, age significantly predicts the score for IQ5 and IQ6. In both cases the b-value for the covariate was negative, meaning the covariate and the outcome variables had a negative relationship (as the age increases, the outcome decreases). Similarly, VR experience has also been found as significant ( \(p \lt .05\) ) in IQ8 and IQ10. In this case, as well, the relationship was negative, meaning that those with more VR experience had more negative responses to immersion questions 8 and 10. Gender identity has not been found to have a significant effect on any score.
SHVM: An environment for learning . In the questionnaire, there were 13 quantitative questions and 4 open-ended, qualitative questions on the educational aspects of the SHVM, looking at the educators’ and students’ perspectives. The first 11 questions using a 5-point Likert scale are presented in Table
3. Some of these were asked to only one group as per their relevance. In addition to Q9, the students were asked, “Which one did you like the most and why?”
The EQ12, used with the educators only, was, “Would you like to have teaching guidelines provided to you or develop them yourself? (0-provided to me; 1-develop them myself; 2-combination of the two).” One educator responded with 0 (provided to them), none responded with 1 (develop them themselves), and 11 educators said they would like the combination of the two.
EQ13 was a “Y/N” question asking, “If you used VR previously, were you able to touch any virtual objects (in the virtual environment) with your body/hands (this does not include VR controllers)?” 11 out of 12 educators responded with “N” to the question, whereas 8 out of 13 students had an “N” response.
The qualitative responses to Q9 corresponded with the quantitative data. Most of the students said that they liked the School Houses the most, as this context had more material, more unique story, it felt real, and it is something that they did not know or had seen much about in the past.
The responses to the question, “What difficulties would you expect in integrating VRE in the classroom, besides technological ones?” revealed that the educators are worried about the number of students and the appropriate utilization of the VR headsets, as well as the student attitude and technical limitations and knowledge. For the students, however, there were almost no anticipated obstacles. One student mentioned staff training and another the price of the equipment.
When asked, “What would you change/add/remove in/to/from the VRE in terms of the content?” the educators reported they would like to see more images and video materials and less text, as well as more interaction with the content. Similarly, the students said they would like to have more video materials and more “voices” and voiceover.
Responding to the question, “Describe what you think about the tangible interface (ability to touch the desk and buttons and be able to sit on the chair)—what did you like/dislike?” one educator reported it adds to the immersion and quality of the experience. One participant said “it looks like you are in it, doing something in space and you lose sense of time.” Responding to the same question, the students said it makes the experience more interactive, it feels like you are in the real world, and a few of them just said that they liked it very much.
Finally, the responses to the question, “What would you change in the experience in terms of the interaction with the VRE?” were coherent among the educators and students. A couple of participants in both groups asked for more interaction (e.g., picking up objects). One educator said it would be good to have audio feedback on button clicks, and a couple of participants thought it might be better to use swipe gestures to navigate content (instead of the buttons).
Usage patterns and statistics . While interacting with the SHVM, the usage data has been captured by the system (see Section
2.2.4). The first thing extracted from this data are the timings users spent in different parts of the SHVM. The average times for both educators and students are presented in Table
4.
In addition, the data tells us that all the educators visited all three contexts and three of them revisited at least one of them. The most common first context visited by this group was the C1 ( \(75\%\) ), followed by C3 ( \(17\%\) ) and C2 ( \(8\%\) ). Looking at the student participants, 5 out of 13 participants ( \(38\%\) ) have not visited all three contexts. \(69\%\) of the students visited C1 first, whereas \(15.5\%\) visited C2 and C3 as the first context.