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Exploring Users' Pointing Performance on Virtual and Physical Large Curved Displays

Published: 09 October 2023 Publication History

Abstract

Large curved displays have emerged as a powerful platform for collaboration, data visualization, and entertainment. These displays provide highly immersive experiences, a wider field of view, and higher satisfaction levels. Yet, large curved displays are not commonly available due to their high costs. With the recent advancement of Head Mounted Displays (HMDs), large curved displays can be simulated in Virtual Reality (VR) with minimal cost and space requirements. However, to consider the virtual display as an alternative to the physical display, it is necessary to uncover user performance differences (e.g., pointing speed and accuracy) between these two platforms. In this paper, we explored users’ pointing performance on both physical and virtual large curved displays. Specifically, with two studies, we investigate users’ performance between the two platforms for standard pointing factors such as target width, target amplitude as well as users’ position relative to the screen. Results from user studies reveal no significant difference in pointing performance between the two platforms when users are located at the same position relative to the screen. In addition, we observe users’ pointing performance improves when they are located at the center of a semi-circular display compared to off-centered positions. We conclude by outlining design implications for pointing on large curved virtual displays. These findings show that large curved virtual displays are a viable alternative to physical displays for pointing tasks.

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cover image ACM Conferences
VRST '23: Proceedings of the 29th ACM Symposium on Virtual Reality Software and Technology
October 2023
542 pages
ISBN:9798400703287
DOI:10.1145/3611659
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Author Tags

  1. Curved Display
  2. Display Curvatures
  3. Fitts Law
  4. Large Physical Display
  5. Large Virtual Display
  6. Pointing Performance

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  • (2024)Exploring the Impact of Display Field-of-view and Display Type on Text Readability and Visual Text Search on Large Displays in Virtual Reality: Impact of Display Field-of-view and Type on Text Readability and Search in Large VR DisplaysProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670984(1-11)Online publication date: 3-Jun-2024
  • (2024)Investigating the Effects of Display Layouts on Text Readability in Virtual Reality2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00207(821-822)Online publication date: 16-Mar-2024
  • (2023)Exploring Users Pointing Performance on Large Displays with Different Curvatures in Virtual RealityIEEE Transactions on Visualization and Computer Graphics10.1109/TVCG.2023.332024229:11(4535-4545)Online publication date: 2-Oct-2023

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