17:47: Just over halfway through the second session of the ninth day, the decision engine proposes ‘Helicopter prey game, target: Ghostbuster’.
17:48: Around thirty seconds later, once the activity has been announced to the audience watching in Brisbane, the robot awakens and moves towards the helicopter toy
9, which is currently mounted on the second toy rack.
17:48: With a circular motion of its first joint (i.e., the base) the robot rotates the helicopter toy towards the centre of the room. While all three cats are following the toy’s movement with intensity, Pumpkin is the first to lower his posture and wiggle his entire body, indicating an impending pounce. Indeed, one minute and four seconds after the robot has picked up the toy, Pumpkin pounces on it.
17:49: After an initial period of observation, Ghostbuster joins Pumpkin in attacking the toy, all the while Clover continues to monitor the situation from the elevation of one of the resting dens located under the ceiling of the enclosure.
17:49 - 17:52: While Pumpkin disengages and retreats to one of the high walkways, Ghostbuster continuously follows the toy as the robot slowly drags it around itself. As the robot lifts the toy [17:52], Ghostbuster jumps towards it and continuously hits it with his paws, only to disengage shortly after. Throughout the entire engagement, the cats pay attention to the toy, while being seemingly disinterested in the robot itself.
17:54: Once Ghostbuster stops engaging with the Helicopter toy, the robot carefully places the toy back onto the rack before gracefully going back to its retracted stand-by position, awaiting the next command. Based on his interaction with the toy, Ghostbuster’s happiness score is updated as having increased by 3%.
17:48 - 17:54: During this entire time, the various humans-in-the-loop follow the action intensely. In the control room, the vision mixer stares at the overview screen with the eight cameras, making sure that the audience is presented with the most interesting angle available. The artist observes the cats through the two way mirror, excited about every cat-robot engagement. The robot operator, whose finger is pressed onto the dead man’s switch, observes the robot—and its surroundings—should they need to pause the robot’s trajectory. On the other side of the installation—in the viewing area—the animal welfare officer pays attention to every little signal the cats’ body language express, ready to estimate their emotional states.
Vignette 1: Cat Royale, a regular occurrence. Day 9, afternoon session.