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View all- Truong TPiseno MXie ZLiu K(2024)PDP: Physics-Based Character Animation via Diffusion PolicySIGGRAPH Asia 2024 Conference Papers10.1145/3680528.3687683(1-10)Online publication date: 3-Dec-2024
We present a kinematic system for creating art-directed clothing and skin wrinkles on CG characters used in the production of computer-animated feature films. This system employs a curve-based method for generating wrinkles on reference poses, which are ...
A hallmark of many skilled motions is the anticipatory nature of the balance-related adjustments that happen in preparation for the expected evolution of forces during the motion. This can shape simulated and animated motions in subtle-but-important ...
This paper provides a general introduction to continuous animation and simulation for scientists and engineers who have little background in computer graphics. Topics covered include real‐time animation, simulation, efficiency of animation and ...
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