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Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support

Published: 05 July 2024 Publication History

Abstract

Designing games with branching story lines, object annotations, scene details, and dialog can be challenging due to the intensive authoring required. We investigate the potential for authoring open-ended behaviors for point-and-click narrative games using GPT-3.5, a large language model. In our approach, we extend a behavior tree scripting system with nodes that query GPT-3.5 to generate object descriptions, conversations with characters, and responses to player actions. GPT-3.5 is used to generate content when it hasn’t been scripted manually and to update game state by asking questions about whether a player’s input achieves a particular game goal. We demonstrate our approach with puzzles based on scenes from an episode of Star Trek Voyager. Our approach aims to blend a specific plot with open-ended story elements while keeping the authoring work minimal. Based on a pilot study of 16 participants and our own testing, we find that the generated responses have high coherency and show signs of humor and novelty, but that utterances could be improved to be more interesting and better support the designer’s intent.

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  • (2024)The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative GamesProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3659840(1-4)Online publication date: 21-May-2024

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FDG '24: Proceedings of the 19th International Conference on the Foundations of Digital Games
May 2024
644 pages
ISBN:9798400709555
DOI:10.1145/3649921
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than the author(s) must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected].

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Association for Computing Machinery

New York, NY, United States

Publication History

Published: 05 July 2024

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Author Tags

  1. Behavior Trees
  2. Game Authoring Tools
  3. Game Design
  4. Large Language Models
  5. Procedural Narrative Generation

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  • Short-paper
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  • Refereed limited

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FDG 2024
FDG 2024: Foundations of Digital Games
May 21 - 24, 2024
MA, Worcester, USA

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Overall Acceptance Rate 152 of 415 submissions, 37%

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  • (2024)The Curation Tree: A Lightweight Behavior Tree Framework for Implementing Puzzle and Narrative GamesProceedings of the 19th International Conference on the Foundations of Digital Games10.1145/3649921.3659840(1-4)Online publication date: 21-May-2024

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