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VR remote tourism system with natural gaze induction without causing user discomfort

Published: 01 May 2024 Publication History

Abstract

In VR remote tourism, where users can freely control where they look, gaze induction is necessary for presenting places and things the provider wants to show. In this study, we investigated the relationship between the visibility of gaze induction and the feeling of inhibition through two experiments. In the first experiment, the relationship between the strength of the guidance and the sense of inhibition was verified for gaze induction using Gaze Cue, which visualizes where the guide’s head is pointing, as a method of presenting eye gaze in a situation where a guide is attending locally. In the second experiment, we extended the method by placing an avatar in the absence of a local guide and verified the feasibility of gaze induction using the honeypot effect, in which gaze induction is performed unconsciously. The results showed that the following two methods of gaze induction, weak and natural gaze induction and emphasized gaze induction, were feasible. We obtained insight into the gaze induction method that is comfortable for the user and does not cause a feeling of inhibition.

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Cited By

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  • (2024)“Don’t Look at Me!”: The Role of Avatars’ Presentation Style and Gaze Direction in Social Chatbot DesignComputers in Human Behavior10.1016/j.chb.2024.108501(108501)Online publication date: Nov-2024

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cover image ACM Other conferences
AHs '24: Proceedings of the Augmented Humans International Conference 2024
April 2024
355 pages
ISBN:9798400709807
DOI:10.1145/3652920
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Published: 01 May 2024

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Author Tags

  1. Gaze induction
  2. Remote tourism
  3. Virtual Reality

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AHs 2024
AHs 2024: The Augmented Humans International Conference
April 4 - 6, 2024
VIC, Melbourne, Australia

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  • (2024)“Don’t Look at Me!”: The Role of Avatars’ Presentation Style and Gaze Direction in Social Chatbot DesignComputers in Human Behavior10.1016/j.chb.2024.108501(108501)Online publication date: Nov-2024

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