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A Two-Handed Ellipsoidal Device for Interactive Grasping and Gripping Rehabilitation Exercise

Published: 27 October 2024 Publication History

Abstract

Many children with cerebral palsy (CP) should do various exercises to restore motor control for specific functions such as hand grasping and gripping. During daily exercises, they need intensive support from either therapists or caregivers in setting tasks and providing feedback, which creates a heavy workload. Thus, we introduce a two-handed ellipsoidal device to control computer games for interactive grasping and gripping rehabilitation training. The ellipsoidal device is designed to house an ESP32 microcontroller, a Wheeltec N100 IMU and an SF15 flexible thin-film pressure sensor so as to monitor children’s grip strength and wrist rotation. The sensing data can be used to control the characterizer motion in computer games. Preliminary user trials supported the implementation of such devices in hospitals for the hand grasping and gripping exercise and the cognition and coordination exercise between eyes, ears and hands.

References

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Yixuan Bian, Xiaoyu Wang, Dongchen Han, and Jie Sun. 2020. Designed interactive toys for children with cerebral palsy. In Proceedings of the Fourteenth International Conference on Tangible, Embedded, and Embodied Interaction. 473–478.
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Linnea Bodén. 2021. On, to, with, for, by: ethics and children in research. Children’s Geographies (2021), 1–16.
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Qinglei Bu, Xiaoyi Cheng, Fan Yang, Jie Sun, Limin Yu, and Ying Hou. 2022. A Computer Game-based Tangible Upper Limb Rehabilitation Device. In Proceedings of the 10th International Conference on Human-Agent Interaction. 309–313.
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Jennifer L McGinley, Fiona Dobson, Rekha Ganeshalingam, Benjamin J Shore, Erich Rutz, and H Kerr Graham. 2012. Single-event multilevel surgery for children with cerebral palsy: a systematic review. Developmental Medicine & Child Neurology 54, 2 (2012), 117–128.
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Qingyun Meng, Guanxin Liu, Xin Xu, Qiaoling Meng, Liang Qin, and Hongliu Yu. 2023. A multi-degree-of-freedom reconfigurable ankle rehabilitation robot with adjustable workspace for post-stroke lower limb ankle rehabilitation. Frontiers in Bioengineering and Biotechnology 11 (2023), 1323645.
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Ana Vasconcelos, Francisco Nunes, Alberto Carvalho, and Catarina Correia. 2018. Mobile, exercise-agnostic, sensor-based serious games for physical rehabilitation at home. In Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction. 271–278.
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  1. A Two-Handed Ellipsoidal Device for Interactive Grasping and Gripping Rehabilitation Exercise

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    cover image ACM Conferences
    ISS Companion '24: Companion Proceedings of the 2024 Conference on Interactive Surfaces and Spaces
    October 2024
    96 pages
    ISBN:9798400712784
    DOI:10.1145/3696762
    Permission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the Owner/Author.

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    Publication History

    Published: 27 October 2024

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    Author Tags

    1. Assistive training for cerebral palsy patients
    2. Training games
    3. Upper limb rehabilitation device

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    ISS '24
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    ISS '24: Conference on Interactive Surfaces and Spaces
    October 27 - 30, 2024
    BC, Vancouver, Canada

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    Overall Acceptance Rate 147 of 533 submissions, 28%

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