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Experimental Analysis of Freehand Multi-object Selection Techniques in Virtual Reality Head-Mounted Displays

Published: 24 October 2024 Publication History

Abstract

Object selection is essential in virtual reality (VR) head-mounted displays (HMDs). Prior work mainly focuses on enhancing and evaluating techniques for selecting a single object in VR, leaving a gap in the techniques for multi-object selection, a more complex but common selection scenario. To enable multi-object selection, the interaction technique should support group selection in addition to the default pointing selection mode for acquiring a single target. This composite interaction could be particularly challenging when using freehand gestural input. In this work, we present an empirical comparison of six freehand techniques, which are comprised of three mode-switching gestures (Finger Segment, Multi-Finger, and Wrist Orientation) and two group selection techniques (Cone-casting Selection and Crossing Selection) derived from prior work. Our results demonstrate the performance, user experience, and preference of each technique. The findings derive three design implications that can guide the design of freehand techniques for multi-object selection in VR HMDs.

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cover image Proceedings of the ACM on Human-Computer Interaction
Proceedings of the ACM on Human-Computer Interaction  Volume 8, Issue ISS
December 2024
693 pages
EISSN:2573-0142
DOI:10.1145/3554320
Issue’s Table of Contents
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Publication History

Published: 24 October 2024
Published in PACMHCI Volume 8, Issue ISS

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Author Tags

  1. Freehand Interaction
  2. Gestural Input
  3. Head-Mounted Display
  4. Mid-Air Interaction
  5. Multi-object Selection
  6. Object Selection
  7. Target Acquisition
  8. Virtual Reality

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  • Research-article

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  • Suzhou Municipal Key Laboratory for Intelligent Virtual Engineering
  • National Natural Science Foundation of China

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