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Poros: Configurable Proxies for Distant Interactions in VR

Published: 07 May 2021 Publication History

Abstract

A compelling property of virtual reality is that it allows users to interact with objects as they would in the real world. However, such interactions are limited to space within reach. We present Poros, a system that allows users to rearrange space. After marking a portion of space, the distant marked space is mirrored in a nearby proxy. Thereby, users can arrange what is within their reachable space, making it easy to interact with multiple distant spaces as well as nearby objects. Proxies themselves become part of the scene and can be moved, rotated, scaled, or anchored to other objects. Furthermore, they can be used in a set of higher-level interactions such as alignment and action duplication. We show how Poros enables a variety of tasks and applications and also validate its effectiveness through an expert evaluation.

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  • (2024)TouchView: Mid-Air Touch on Zoomable 2D View for Distant Freehand Selection on a Virtual Reality User InterfaceSensors10.3390/s2422720224:22(7202)Online publication date: 11-Nov-2024
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  • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
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        cover image ACM Conferences
        CHI '21: Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems
        May 2021
        10862 pages
        ISBN:9781450380966
        DOI:10.1145/3411764
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        Published: 07 May 2021

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        Author Tags

        1. 3D user interface
        2. portals
        3. virtual reality
        4. worlds in miniature

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        Cited By

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        • (2024)TouchView: Mid-Air Touch on Zoomable 2D View for Distant Freehand Selection on a Virtual Reality User InterfaceSensors10.3390/s2422720224:22(7202)Online publication date: 11-Nov-2024
        • (2024)Experimental Analysis of Freehand Multi-object Selection Techniques in Virtual Reality Head-Mounted DisplaysProceedings of the ACM on Human-Computer Interaction10.1145/36981298:ISS(93-111)Online publication date: 24-Oct-2024
        • (2024)Virtual Task Environments Factors Explored in 3D Selection StudiesProceedings of the 50th Graphics Interface Conference10.1145/3670947.3670983(1-16)Online publication date: 3-Jun-2024
        • (2024)Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented RealityACM Transactions on Computer-Human Interaction10.1145/364861331:4(1-40)Online publication date: 19-Sep-2024
        • (2024)Off-The-Shelf: Exploring 3D Arrangements of See-Through Masks to Switch between Virtual EnvironmentsProceedings of the 30th ACM Symposium on Virtual Reality Software and Technology10.1145/3641825.3689501(1-2)Online publication date: 9-Oct-2024
        • (2024)Teleporting Split Body: Can Portals Extend Self-Location?2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)10.1109/VRW62533.2024.00118(608-612)Online publication date: 16-Mar-2024
        • (2024)EEBAInternational Journal of Human-Computer Studies10.1016/j.ijhcs.2024.103273188:COnline publication date: 1-Aug-2024
        • (2024)Comparison of deviceless methods for distant object manipulation in mixed realityComputers & Graphics10.1016/j.cag.2024.103959122(103959)Online publication date: Aug-2024
        • (2023)Spatial Chef: A Spatial Transforming VR Game with Full Body InteractionExtended Abstracts of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544549.3583826(1-6)Online publication date: 19-Apr-2023
        • (2023)LearnIoTVR: An End-to-End Virtual Reality Environment Providing Authentic Learning Experiences for Internet of ThingsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581396(1-17)Online publication date: 19-Apr-2023
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