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Fast perception-based depth of field rendering

Published: 22 October 2000 Publication History
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  • Abstract

    Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VR systems, or they produce inaccurate results. In this paper, we present a new algorithm to create DOF effects. The algorithm is based on two techniques: one of high accuracy and one of high speed but less accurate. The latter is used to create DOF effects in the peripheral viewing area where accurate results are not necessary. The first is applied to the viewing volume focussed at by the viewer. Both techniques make extensive use of rendering hardware, for texturing as well as image processing. The algorithm presented in this paper is an improvement over other (fast) DOF algorithms in that it is faster and provides better quality DOF effects where it matters most.

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    Cited By

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    • (2021)Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR52148.2021.00014(1-10)Online publication date: Oct-2021
    • (2018)Foveated Depth-of-Field Filtering in Head-Mounted DisplaysACM Transactions on Applied Perception10.1145/323830115:4(1-14)Online publication date: 19-Sep-2018
    • (2018)Focus Manipulation Detection via Photometric Histogram Analysis2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition10.1109/CVPR.2018.00180(1674-1682)Online publication date: Jun-2018
    • Show More Cited By

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    Published In

    cover image ACM Conferences
    VRST '00: Proceedings of the ACM symposium on Virtual reality software and technology
    October 2000
    220 pages
    ISBN:1581133162
    DOI:10.1145/502390
    • Conference Chair:
    • Ha_Jine Kimn,
    • Program Chair:
    • Kwang Yun
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Publication History

    Published: 22 October 2000

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    Author Tags

    1. depth of field rendering
    2. virtual reality

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    View all
    • (2021)Perception-Driven Hybrid Foveated Depth of Field Rendering for Head-Mounted Displays2021 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR52148.2021.00014(1-10)Online publication date: Oct-2021
    • (2018)Foveated Depth-of-Field Filtering in Head-Mounted DisplaysACM Transactions on Applied Perception10.1145/323830115:4(1-14)Online publication date: 19-Sep-2018
    • (2018)Focus Manipulation Detection via Photometric Histogram Analysis2018 IEEE/CVF Conference on Computer Vision and Pattern Recognition10.1109/CVPR.2018.00180(1674-1682)Online publication date: Jun-2018
    • (2016)Depth of field synthesis from sparse viewsComputers and Graphics10.1016/j.cag.2015.10.01555:C(21-32)Online publication date: 1-Apr-2016
    • (2016)Human Visual PerceptionHandbook of Camera Monitor Systems10.1007/978-3-319-29611-1_9(279-312)Online publication date: 10-Mar-2016
    • (2014)Variable-sized, circular bokeh depth of field effectsProceedings of Graphics Interface 201410.5555/2619648.2619665(103-107)Online publication date: 7-May-2014
    • (2014)Gaze-contingent depth of field in realistic scenesProceedings of the Symposium on Eye Tracking Research and Applications10.1145/2578153.2578170(119-126)Online publication date: 26-Mar-2014
    • (2014)Real-time depth-of-field rendering using single-layer compositionComputer Animation and Virtual Worlds10.1002/cav.159125:3-4(235-243)Online publication date: 1-May-2014
    • (2012)Creating Depth of Field Effects without Multiple SamplesProceedings of the 2012 UKSim 14th International Conference on Modelling and Simulation10.1109/UKSim.2012.30(159-164)Online publication date: 28-Mar-2012
    • (2012)Photo-consistent synthesis of motion blur and depth-of-field effects with a real camera modelImage and Vision Computing10.1016/j.imavis.2012.07.00430:9(605-618)Online publication date: 1-Sep-2012
    • Show More Cited By

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