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Real-time 3D interaction with ActiveCube

Published: 31 March 2001 Publication History
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  • Abstract

    ActiveCube is a novel device that allows a user to construct and interact with a 3D environment by using cubes with a bi-directional user interface. A computer recognizes the 3D structure of connected cubes in real time by utilizing the real-time communication network among cubes. Also, ActiveCube is equipped with both input and output devices, at where the user expects to be, and this makes the interface intuitive and helps to clarify the causal relationship between the input of the user's operational intention and the output of simulated results. Consistency is always maintained between the real object and its corresponding representation in the computer in terms of object shape and functionalities.

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    Cited By

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    Published In

    cover image ACM Conferences
    CHI EA '01: CHI '01 Extended Abstracts on Human Factors in Computing Systems
    March 2001
    544 pages
    ISBN:1581133405
    DOI:10.1145/634067
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    New York, NY, United States

    Publication History

    Published: 31 March 2001

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    Author Tags

    1. 3D modeling
    2. bi-directional interface
    3. real-time interaction

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    CHI01
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    CHI01: Human Factors in Computing Systems
    March 31 - April 5, 2001
    Washington, Seattle

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    Overall Acceptance Rate 6,164 of 23,696 submissions, 26%

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    Cited By

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    • (2024)CommuTiles: Shape-Changeable Modular Computer System Using Proximity Wireless CommunicationExtended Abstracts of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613905.3648669(1-5)Online publication date: 11-May-2024
    • (2023)VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual RealityProceedings of the 36th Annual ACM Symposium on User Interface Software and Technology10.1145/3586183.3606722(1-13)Online publication date: 29-Oct-2023
    • (2022)Fab KUI : Proposal of Collaborative 3D Modeling Method in Real Space by using KUI and Smartphone ARFab KUI : KUI とスマートフォンARを用いた実空間における共同3Dモデリング手法の提案The Journal of the Society for Art and Science10.3756/artsci.21.2321:1(23-36)Online publication date: 30-Mar-2022
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    • (2021)Introducing a Real-Time Tangible User Interface to Convert Modular Multi-story Physical Models to Digital FormatNexus Network Journal10.1007/s00004-021-00587-424:4(809-823)Online publication date: 29-Nov-2021
    • (2020)AssessBlocksProceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies10.1145/33810164:1(1-29)Online publication date: 18-Mar-2020
    • (2020)HERMITSProceedings of the 33rd Annual ACM Symposium on User Interface Software and Technology10.1145/3379337.3415831(882-896)Online publication date: 20-Oct-2020
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