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The impact of avatar realism and eye gaze control on perceived quality of communication in a shared immersive virtual environment

Published: 05 April 2003 Publication History
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  • Abstract

    This paper presents an experiment designed to investigate the impact of scommunication in an immersive virtual environment.Participants were paired by gender and were randomly assigned to a CAVE-like system or a head-mounted display. Both were represented by a humanoid avatar in the shared 3D environment. The visual appearance of the avatars was either basic and genderless (like a "match-stick" figure), or more photorealistic and gender-specific. Similarly, eye gaze behavior was either random or inferred from voice, to reflect different levels of behavioral realism.Our comparative analysis of 48 post-experiment questionnaires confirms earlier findings from non-immersive studies using semi-photorealistic avatars, where inferred gaze significantly outperformed random gaze. However responses to the lower-realism avatar are adversely affected by inferred gaze, revealing a significant interaction effect between appearance and behavior. We discuss the importance of aligning visual and behavioral realism for increased avatar effectiveness.

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    cover image ACM Conferences
    CHI '03: Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
    April 2003
    620 pages
    ISBN:1581136307
    DOI:10.1145/642611
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Published: 05 April 2003

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    Author Tags

    1. avatars
    2. behavioral realism
    3. copresence
    4. eye gaze
    5. mediated communication
    6. photo-realism
    7. social presence

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    CHI03: Human Factors in Computing Systems
    April 5 - 10, 2003
    Florida, Ft. Lauderdale, USA

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    CHI '03 Paper Acceptance Rate 75 of 468 submissions, 16%;
    Overall Acceptance Rate 6,199 of 26,314 submissions, 24%

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    • (2024)Eye Movement in a Controlled Dialogue SettingProceedings of the 2024 Symposium on Eye Tracking Research and Applications10.1145/3649902.3653337(1-7)Online publication date: 4-Jun-2024
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