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Computer graphics in commercial and broadcast production (Panel)

Published: 01 January 1984 Publication History

Abstract

The goal of this panel is to acquaint the listener with what is perhaps the most visible area of computer graphics - the use of animation in television and motion pictures
Creating animation for commercial use is subject to many factors outside of the animator's control. Pieces are constrained by deadlines and budgets and yet must be “ new, fresh and different” in order to satisfy the client. The speakers on the panel represent four of the leading computer animation production houses and are well acquainted with having to work with these constraints while still delivering work of the highest possible quality. In addition to showing some of their work, the participants will discuss methods for creating animation for commercial use.

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  1. Computer graphics in commercial and broadcast production (Panel)

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    cover image ACM Conferences
    SIGGRAPH '84: Proceedings of the 11th annual conference on Computer graphics and interactive techniques
    January 1984
    264 pages
    Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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    Association for Computing Machinery

    New York, NY, United States

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    Published: 01 January 1984

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    SIGGRAPH '84 Paper Acceptance Rate 41 of 118 submissions, 35%;
    Overall Acceptance Rate 1,822 of 8,601 submissions, 21%

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