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Using game days to teach a multiagent system class

Published: 01 March 2004 Publication History
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  • Abstract

    Multiagent systems is an attractive problem solving approach that is becoming ever more feasible and popular in today's world. It combines artificial intelligence (AI) and distributed problem solving to allow designers (programmers and engineers alike) to solve problems otherwise deemed awkward in traditional approaches that are less flexible and centralized. In the Fall semester of 2002, I introduced a new game-based technique to my Multiagent Systems class. The class was aimed for seniors (with special permission) and graduate students in Computer Science, covering some breadth and depth of issues in multiagent systems. One of the requirements was participation in four Game Days. On each Game Day, student teams competed against each other in games related to issues such as auction, task allocation, coalition formation, and negotiation. This article documents my designs of and lessons learned from these Game Days. The Game Days were very successful. Through role-playing, the students were motivated and learned about multiagent systems.

    References

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    Cited By

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    • (2006)Implementing the jigsaw model in CS1 closed labsProceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education10.1145/1140124.1140169(163-167)Online publication date: 26-Jun-2006
    • (2006)Implementing the jigsaw model in CS1 closed labsACM SIGCSE Bulletin10.1145/1140123.114016938:3(163-167)Online publication date: 26-Jun-2006
    • (2017)Gamification Design Framework to Support Multi-Agent Systems Theory ClassesAdvances in Social Computing and Digital Education10.1007/978-3-319-52039-1_9(136-155)Online publication date: 17-Jan-2017
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      cover image ACM Conferences
      SIGCSE '04: Proceedings of the 35th SIGCSE technical symposium on Computer science education
      March 2004
      544 pages
      ISBN:1581137982
      DOI:10.1145/971300
      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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      Published: 01 March 2004

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      Author Tags

      1. active learning
      2. game days
      3. game-based learning
      4. multiagent systems

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      View all
      • (2006)Implementing the jigsaw model in CS1 closed labsProceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education10.1145/1140124.1140169(163-167)Online publication date: 26-Jun-2006
      • (2006)Implementing the jigsaw model in CS1 closed labsACM SIGCSE Bulletin10.1145/1140123.114016938:3(163-167)Online publication date: 26-Jun-2006
      • (2017)Gamification Design Framework to Support Multi-Agent Systems Theory ClassesAdvances in Social Computing and Digital Education10.1007/978-3-319-52039-1_9(136-155)Online publication date: 17-Jan-2017
      • (2013)Evaluation of games for teaching computer scienceProceedings of the 8th Workshop in Primary and Secondary Computing Education10.1145/2532748.2532751(51-60)Online publication date: 11-Nov-2013
      • (2010)How Bob Barker Would (Probably) Teach Discrete MathematicsPRIMUS10.1080/1051197090275621720:6(550-561)Online publication date: 12-Jul-2010
      • (2009)EngagementACM SIGCSE Bulletin10.1145/1539024.150899041:1(342-346)Online publication date: 4-Mar-2009
      • (2009)EngagementProceedings of the 40th ACM technical symposium on Computer science education10.1145/1508865.1508990(342-346)Online publication date: 4-Mar-2009

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