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"You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality Games

Published: 18 March 2018 Publication History

Abstract

"You Better Eat to Survive" is a two-player virtual reality game that involves eating real food to survive and ultimately escape from a virtual island. We sense eating actions of players by analyzing chewing sounds captured by a low-cost microphone attached to the players cheek. Our interest in using cooperative eating as a way of interacting in virtual reality is driven by the possibilities of creating a cross-modal gameplay experience that benefits social interactions. A user study with 22 players showed that eating real food improved players feeling of presence, challenged trust dependencies and made the survival aspect of the game feel more "real". We use these insights to articulate three design themes that can guide designers in creating virtual reality games that incorporate cooperative eating. Ultimately, our work aims to guide design thinking towards using underexplored interaction methods in virtual reality games, thereby reiterating the post-digital design theme of TEI 2018.

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cover image ACM Conferences
TEI '18: Proceedings of the Twelfth International Conference on Tangible, Embedded, and Embodied Interaction
March 2018
763 pages
ISBN:9781450355681
DOI:10.1145/3173225
Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

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Published: 18 March 2018

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Author Tags

  1. cooperative eating
  2. foodchi
  3. human-food interaction (hfi)
  4. multisensory games.
  5. virtual reality games

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TEI '18
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TEI '18 Paper Acceptance Rate 37 of 130 submissions, 28%;
Overall Acceptance Rate 393 of 1,367 submissions, 29%

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  • (2024)Digital Food Sensing and Ingredient Analysis Techniques to Facilitate Human-Food Interface DesignsACM Computing Surveys10.1145/368567557:1(1-39)Online publication date: 7-Oct-2024
  • (2024)ICY Interfaces: Exploration of Ice’s Ephemeral Features for Digital Game User ExperienceProceedings of the 2024 ACM Designing Interactive Systems Conference10.1145/3643834.3660725(2107-2124)Online publication date: 1-Jul-2024
  • (2024)pic2eat: Facilitating Social Ice-breaking through Collaborative Design of 3D Printed AppetizerExtended Abstracts of the CHI Conference on Human Factors in Computing Systems10.1145/3613905.3651082(1-7)Online publication date: 11-May-2024
  • (2024)Cymatics Cup: Shape-Changing Drinks by Leveraging CymaticsProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642920(1-19)Online publication date: 11-May-2024
  • (2024)GustosonicSense: Towards understanding the design of playful gustosonic eating experiencesProceedings of the 2024 CHI Conference on Human Factors in Computing Systems10.1145/3613904.3642182(1-12)Online publication date: 11-May-2024
  • (2023)“Sweet: I did it”! Measuring the sense of agency in gustatory interfacesFrontiers in Computer Science10.3389/fcomp.2023.11282295Online publication date: 12-May-2023
  • (2023)Three Design Themes for Collaborative Alternative ControllersProceedings of the 18th International Conference on the Foundations of Digital Games10.1145/3582437.3582473(1-8)Online publication date: 12-Apr-2023
  • (2023)Dancing Delicacies: Designing Computational Food for Dynamic Dining TrajectoriesProceedings of the 2023 ACM Designing Interactive Systems Conference10.1145/3563657.3596021(244-262)Online publication date: 10-Jul-2023
  • (2023)Towards Designing Playful Bodily ExtensionsProceedings of the 2023 CHI Conference on Human Factors in Computing Systems10.1145/3544548.3581165(1-20)Online publication date: 19-Apr-2023
  • (2023)What And How Together: A Taxonomy On 30 Years Of Collaborative Human-Centered XR Tasks2023 IEEE International Symposium on Mixed and Augmented Reality (ISMAR)10.1109/ISMAR59233.2023.00047(322-335)Online publication date: 16-Oct-2023
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