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Go&Grow: An Evaluation of a Pervasive Social Exergame for Caregivers of Loved Ones with Dementia

Published: 15 October 2020 Publication History
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  • Abstract

    Caregivers of persons with dementia (PWD) experience higher rates of stress, social isolation, and poor mental and physical health compared to non-caregiving populations. There is a vital need for engaging, sustainable, and scalable resources to support social, physical, and emotional wellbeing amongst caregivers of PWD. To explore this open design space, we designed and conducted a 6-week mixed-method evaluation of Go&Grow, a pervasive social exergame in which flowers grow as users increase physical activity and interact with other caregivers of PWD. Our findings showed that using Go&Grow helped participants relieve stress, increase physical activity, and develop empathy for and patience towards the loved one with dementia that they cared for. At the same time, tension arose as some caregivers desired to learn about the life challenges that Go&Grow users faced, while others hesitated to share such content. We discuss our findings and recommendations for future technology that promotes caregivers? time for themselves, understanding of PWD, and connections with other caregivers.

    Supplementary Material

    ZIP File (v4cscw151aux.zip)
    The supplementary consists of: Surveys completed by participants throughout the study period An interview guide we used to ask participants for their game experiences

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    cover image Proceedings of the ACM on Human-Computer Interaction
    Proceedings of the ACM on Human-Computer Interaction  Volume 4, Issue CSCW2
    CSCW
    October 2020
    2310 pages
    EISSN:2573-0142
    DOI:10.1145/3430143
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    1. caregiver
    2. exergame
    3. intervention
    4. people with dementia
    5. physical activity
    6. social connectedness

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