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Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality

Fig 1

Experiment setup and scene overview.

(a) The subject was fit with a motion capture suit, an Oculus DK2, GSR sensors and a Wii remote. Note that this picture was staged with one of the authors for illustrative purposes, during the experiment the lights were off and the projection display, which in the picture presents the point of view of the subject, was not used. (b) Presents an overview of the virtual scene.

Fig 1

doi: https://doi.org/10.1371/journal.pone.0190109.g001