Alexandre Clément
Faculdade de Engenharia da Universidade do Porto, Multimedia, Graduate Student
- Always striving to be the best at what I do, and always looking for new challenges. One only improves by challenging oneself. PhD candidate in Digital Media at FEUP, I currently hold a scholarship granted by FCT, so as to focus exclusiv... moreAlways striving to be the best at what I do, and always looking for new challenges. One only improves by challenging oneself.
PhD candidate in Digital Media at FEUP, I currently hold a scholarship granted by FCT, so as to focus exclusively on it.
I worked as a researcher in the field of Sound and Music Computing at Porto's Inesc-Tec, where I've been focusing mainly on iOS app development and development of external objects for Pure Data in C, and have also taught Sound and Audio classes at Porto's Academia Contemporânea do Espectáculo.
My main areas of focus, professionally, are audio/sound and programming/development.
As far as audio/sound goes, I specialize in sound synthesis and digital sound processing, and have great experience working with so-called building blocks DSP (MAX/MSP, Pure Data and Reaktor), as well as developing VST plugins with specialized IDEs (Flowstone and others).
I also have extensive experience in the field of music recording, mixing and mastering and working with music/sound for movies and audiovisual, as well as videogames.
I am at home working with C, Objective-C, PHP, MySQL, Actionscript, jQuery, CSS3, HTML5, Python, Visual Basic and C++. I have good experience in programming for the Arduino platform, as well as creating the electronic circuits that go with it, and I also have experience programming for Android, mainly porting iOS code.
I also have extensive experience with Wordpress customisation, from simple blog sites to full-on corporate custom implementations.
I'm a beginner/intermediate game developer, focusing mainly (at the moment) on 2D games developed with Unity / C#.edit
Digital musical instruments have become increasingly prevalent in musical creation and production. Optimizing their usability and, particularly, their expressiveness, has become essential to their study and practice. The absence of... more
Digital musical instruments have become increasingly prevalent in musical creation and production. Optimizing their usability and, particularly, their expressiveness, has become essential to their study and practice. The absence of multimodal feedback, present in traditional acoustic instruments, has been identified as an obstacle to complete performer–instrument interaction in particular due to the lack of embodied control. Mobile-based digital musical instruments present a particular case by natively providing the possibility of enriching basic auditory feedback with additional multimodal feedback. In the experiment presented in this article, we focused on using visual and haptic feedback to support and enrich auditory content to evaluate the impact on basic musical tasks (i.e., note pitch tuning accuracy and time). The experiment implemented a protocol based on presenting several musical note examples to participants and asking them to reproduce them, with their performance being...
The a.bel project aims to provide artists with a way to easily interact with their audience, making use of their participation to effectively craft unique performances. This paper gives an overview of the a.bel system and details the... more
The a.bel project aims to provide artists with a way to easily interact with their audience, making use of their participation to effectively craft unique performances. This paper gives an overview of the a.bel system and details the development of a suite of tools (as well as its integration into mobile applications) with which multimedia artists can easily create and distribute interactive content unto mobile devices.
Research Interests:
The a.bel project aims to provide artists with a way to easily interact with their audience, making use of their participation to effectively craft unique performances. This paper gives an overview of the a.bel system and details the... more
The a.bel project aims to provide artists with a way to easily interact with their audience, making use of their participation to effectively craft unique performances. This paper gives an overview of the a.bel system and details the development of a suite of tools (as well as its integration into mobile applications) with which multimedia artists can easily create and distribute interactive content unto mobile devices.
Research Interests:
Mobile handheld devices, such as smartphones and tablets, have become some of the most prominent ubiquitous terminals within the information and communication technology landscape. Their transformative power within the digital music... more
Mobile handheld devices, such as smartphones and tablets, have become some of the most prominent ubiquitous terminals within the information and communication technology landscape. Their transformative power within the digital music domain changed the music ecosystem from production to distribution and consumption. Of interest here is the ever-expanding number of mobile music applications. Despite their growing popularity, their design in terms of interaction perception and control is highly arbitrary. It remains poorly addressed in related literature and lacks a clear, systematized approach. In this context, our paper aims to provide the first steps towards defining guidelines for optimal sonic interaction design practices in mobile music applications. Our design approach is informed by user data in appropriating mobile handheld devices. We conducted an experiment to learn links between control gestures and musical parameters, such as pitch, duration, and amplitude. A twofold actio...
Research Interests:
The a.bel project aims to provide artists with a way to easily interact with their audience, making use of their participation to effectively craft unique performances. This paper gives an overview of the a.bel system and details the... more
The a.bel project aims to provide artists with a way to easily interact with their audience, making use of their participation to effectively craft unique performances. This paper gives an overview of the a.bel system and details the development of a suite of tools (as well as its integration into mobile applications) with which multimedia artists can easily create and distribute interactive content unto mobile devices.
Research Interests:
This paper presents a work contemplating the development of a suite of Pure Data tools and templates, as well as their integration into multi-platform mobile applications via libPD. It is part of a larger project, encompassing the design... more
This paper presents a work contemplating the development of a suite of Pure Data tools and templates, as well as their integration into multi-platform mobile applications via libPD. It is part of a larger project, encompassing the design and implementation of a system allowing for interaction between performer and audience via their smartphones. Using the developed toolset, multimedia artists can easily create and distribute interactive content unto mobile devices by means of this networked system, without any additional expertise other than normal Pure Data content creation, providing them with a familiar and immediate way of using this system.