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More than 500 pages, interactive examples, hundreds of patches, online support, theory and Pure Data glossary, test, reverse engineering exercises, analyses, completion and correction of patches, etc. ISBN-13: 978-8899212216 Chapter... more
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      Computer MusicElectroacoustic MusicElectronic MusicComposition of Electroacoustic Music
This paper describes the design and implementation of interactive sound installations using open source software. Aimed at encouraging an audience of non-musicians to explore electronic sounds, the features identified as the key elements... more
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    •   3  
      Open Source SoftwarePure DataDesign and Implementation
The author is trying to show the idea of unhygienic literature
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    •   226  
      Critical TheoryHistoryCultural HistoryCultural Studies
New music is made with computers taking advantage of its graphics displays, rather than its audio algorithms. Pure Data can be used to compose them. This essay will show a case study that uses Pure Data, in connection with INScore, for... more
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    •   4  
      Pure DataComputer Music, Pure DataPure Data (PD)Animated Notation
This paper discusses an algorithm for the creation of poly-rhythmic sequences of varying lengths that are synchronized to a grid of small pulses. Multi-voice polyrhythms that involve coprime ratios can lead to very long cycles of many... more
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      Computer MusicArduinoPure DataMaxMSP
TABOO - TRANSGRESSION - TRANSCENDENCE in Art & Science The Department of Audio and Visual Arts of the Ionian University organizes for the second year in a row the interdisciplinary conference “Taboo - Transgression - Transcendence in Art... more
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    •   16  
      Artificial IntelligenceAestheticsTechnologyNew Media
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    •   5  
      Video GamesVideo Game Development and ProductionVideo Game Audio and MusicPure Data
The Xth Sense is an interactive system for the biophysical generation and control of music. It makes use of muscle sounds produced by a performer as both raw sonic material and control data. Presently the Xth Sense (XS) technology... more
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      Human Computer InteractionMusic TechnologyComputer MusicBiosensors
A method of computationally efficient 3D sound reproduction via headphones is presented using a virtual Ambisonic approach. Previous studies have shown that incorporating head tracking as well as room simulation is important to improve... more
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    •   8  
      Computer MusicReal Time ComputingReal-time renderingOpen Source
O presente trabalho propõe uma análise e discussão a respeito do papel desempenhado pelas ferramentas digitais de produção, recepção e mediação sonora na produção musical contemporânea a partir de observações e análise de um repertório... more
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    •   20  
      MusicologyComputer MusicInteractive and Digital MediaVilem Flusser
This major project examines the use of mixing depth processing and auditory distance perception in the interdisciplinary field of sonification. Through an investigation of the conceptual framework for the development of a sonification... more
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    •   7  
      Computer MusicData AnalysisSoundSonification
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    •   8  
      Cognitive ScienceVisual LanguageComputer SoftwareComputer Languages
Despite the wealth of alternative peripherals available, electroacoustic composers often limit themselves to just a mouse and keyboard. This paper outlines various applications of gesture recognition available to electroacoustic... more
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    •   9  
      Human Computer InteractionMusicComputer MusicElectroacoustic Music
Between the end of May and the beginning of June, 2020, we performed individually, filmed, synced together, edited and presented a quarantine version of John Cage’s Cartridge Music. Uploaded on YouTube, the performance was broadcast on 1... more
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      Musical CompositionVideo ArtNew Media Performance and InstallationExperimental Music
A major problem of the composition process involving music technology is the selection of the tools within the broader context of the ever- changing language of multimedia production. The focus of this contribution will be on creative... more
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    •   4  
      Musical CompositionPure DataLive ElectronicsSpectral Modeling Synthesis
"In this manuscript we describe our ongoing efforts to create an electroacoustic sonic object within an interactive/immersive installation based on the first non-trivial solution for Einstein's field equations: Karl Schwarzschild's... more
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    •   18  
      PhysicsAestheticsTechnologySonic Art
Resumo: Com os avanços da música computacional nas últimas décadas, o gesto musical passou a ser utilizado como parâmetro de controle de processos dinâmicos que compõem a performance musical. O presente artigo relata o processo e os... more
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      Musical CompositionComputer MusicClassical GuitarElectronic Music
“Aplicaciones de la teoría de conjuntos en la representación de los objetos sublimes e inmateriales en la praxis artística".
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      Human Computer InteractionPhilosophy of MindAestheticsEthics
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    •   4  
      Skill AcquisitionPure DataPsychological StudiesTop Down
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    •   8  
      Human Computer InteractionAudio Signal ProcessingSpeech RecognitionSpeech enhancement
This paper seeks to outline methods underlying the development of the Xth Sense project, an ongoing research which investigates exploratory applications of biophysical sound design for musical performance and responsive milieux. Firstly,... more
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      Music TechnologyComputer MusicSound and Music ComputingSound Design
The a.bel project aims to provide artists with a way to easily interact with their audience, making use of their participation to effectively craft unique performances. This paper gives an overview of the a.bel system and details the... more
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    •   6  
      MusicDigital MediaNetworked Music PerformanceDigital Audio
The interaction of art with the digitization of the media generates a comprehensive spectrum of digital art. Within this spectrum, will lectured on glitch art, a digital art form that works with the intentional introduction of errors in... more
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    •   3  
      Digital ArtsPure DataGlitch Art
Embedded systems designers are turning to multicore architectures to satisfy the ever-growing computational needs of applications within a reasonable power envelope. One of the most daunting challenges for MultiProcessor System-on-Chip... more
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    •   19  
      Applied MathematicsComputer ScienceSchedulingConstraint Programming
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      MultimediaNew Interfaces for Musical ExpressionVirtual EnvironmentPure Data
Computer arts and, in particular, visual-jockey (VJ) recent interest growth stimulates new developments in real-time multimedia systems. This demand has being supplied by video and effect oriented programs like Resolume, ArKaos and many... more
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      UsabilityVisual MusicReal-time SystemsVideo Processing
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      Artificial IntelligenceTechnologyToxicologyNumerical Analysis
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      Interaction DesignGraphic DesignPure DataGraphical Programming
Neste artigo o autor discute questões relativas ao uso de tecnologias de representação contemporâneas a partir do conceito de caixa-preta em Flusser (2011) e de reprogramação em Bourriaud (2009) buscando a partir destas questões... more
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      Computer MusicVilem FlusserExperimental MusicNicolas Bourriaud
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      Chemical EngineeringProcess ControlExperimental DesignPure Data
O artigo relata um processo criativo para a produção de código aberto de aplicativos musicais com interfaces gráficas para tela multitoque. Os aplicativos foram desenvolvidos para sistema Android de modo que funcionem em toda a linha de... more
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      Musical CompositionAlgorithmic CompositionOpen Source SoftwareInteractive and Digital Media
A set of spectral objects and example patches for PD illustrating common spectral techniques.
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      Computer MusicMax/MSP/JitterPure Data
Como forma de estruturar uma investigação sobre o uso do computador como instrumento musical, o presente artigo relata um levantamento sobre o desenvolvimento de sistemas de computação com finalidades musicais buscando uma aproximação com... more
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      Computer MusicInteractive ArtsMax/MSP/JitterInteractive Music
Dual media composition and live performing needs special tools and new strategies. We should be able to control and manipulate form, structure, micro and macro elements on both media simultaneously. As there’s no existing commercial... more
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      Sound ArtLive PerformanceVisual ArtPure Data
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    •   22  
      Applied MathematicsGeologyNatural ResourcesTheory
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    •   24  
      Computer ArchitectureFault Tolerant ComputingSoftware TestingFault Detection
It was a pleasure to welcome procedural audio pioneer, Leonard Paul, to February’s meetup! Leonard shared some of the highlights of his procedural audio career to date, and talked in depth about his early ambitions to develop tools for... more
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      Computer MusicSound SynthesisVideo Game Audio and MusicElectroacoustic Music
"A newly edited report of previous findings, outlining new methods and considerations. This paper seeks to outline methods underlying the development of the Xth Sense project, an ongoing research which investigates exploratory... more
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      Music TechnologyComputer MusicGestureSound and Music Computing
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      EngineeringPsychologyProduct DesignInjury Prevention
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      Pure DataReal TimeTime DomainDiscrete Time Systems
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      Resource AllocationDistributed SystemPure DataComputer Application
This paper describes the HOP system. It consists of a wireless module built up by multiple nodes and a base station. The nodes detect acceleration of e.g. human movement. At a rate of 100 Hertz the base station collects the acceleration... more
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      ProceedingsPure DataReal TimeHuman Movement
This paper presents the results of a project that aims to develop an algorithm to synthesise a natural auditory phenomenon. The aspiration was the construction of a listener's holophonic experience of these auditory events, to... more
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      Signal ProcessingVirtual EnvironmentPure DataHead-Related Transfer Function
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      Visual attentionImage segmentationRegion growingPure Data
Using mobile devices as instruments in computer music is one of the goals of the “Pure Data anywhere” project [5]. An obstacle we encounter is controllability, because most of the devices do not offer the necessary interface, such as MIDI... more
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      Human Computer InteractionComputer MusicNew Interfaces for Musical ExpressionTouch Screen
In this paper, we describe an adaptive approach to gesture mapping for musical applications which serves as a mapping system for music instrument design. A neural network approach is chosen for this goal and all the required interfaces... more
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      Neural NetworkNetwork DesignPure DataMusical Instrument Design
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      Distributed ComputingGrid ComputingModelingLocalization
The a.bel project aims to provide artists with a way to easily interact with their audience, making use of their participation to effectively craft unique performances. This paper gives an overview of the a.bel system and details the... more
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    •   6  
      MusicDigital MediaNetworked Music PerformanceDigital Audio
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    •   24  
      Computer ArchitectureFault Tolerant ComputingSoftware TestingFault Detection
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    •   12  
      Information SystemsComputational ModelingClustering AlgorithmsMultiple Instance Learning