- Kaunas, Lithuania
- https://aras-p.info
- @aras@mastodon.gamedev.place
- @aras_p
Stars
A rewrite of the old legacy software "depends.exe" in C# for Windows devs to troubleshoot dll load dependencies issues.
Industry-standard navigation-mesh toolset for games
The fastest feature-rich C++11/14/17/20/23 single-header testing framework
Mesh optimization library that makes meshes smaller and faster to render
🔬 A fast, interactive web-based viewer for performance profiles.
Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.
An Open-Source subdivision surface library.
Advanced shading language for production GI renderers
GLSL optimizer based on Mesa's GLSL compiler. Used to be used in Unity for mobile shader optimization.
An open optimized software library project for the ARM® Architecture
NanoRT, single header only modern ray tracing kernel.
HLSL to GLSL language translator based on ATI's HLSL2GLSL. Used in Unity.
A better c++filt and a better undname.exe, in one binary.
Asset Cooker is a build system aimed at game assets, for custom engines. It leverages Windows' USN journals to robustly track which files change, and only cook what needs to be cooked.
Generic Effect system for Graphic API's (OpenGL and DirectX)
Unity-Technologies / crunch
Forked from BinomialLLC/crunchAdvanced DXTc texture compression and transcoding library
Intel's Software Occlusion Culling demo with my modifications