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Llama Software
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- https://youtube.com/c/LlamAcademy
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High Level API Components for Runtime NavMesh Building
Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline
A simple yet powerful class-based hierarchical finite state machine for Unity
Open source mesh slicing/fracturing utility for Unity
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
Learn how to create a ScriptableObject-based gun system from scratch for your game!
ErnSur / unity-editor-icons
Forked from halak/unity-editor-iconsIcon Browser for Unity Editor
In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.
Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my o…
Transform your simple, bland transitions and movement into juicy springy movement!
Learn how to bake animations as a series of "snapshots" of meshes.
Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!
Create and use a ScriptableObject-based Surface Management system for your game!
Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, …
Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.
Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!
In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!
Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!
Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigati…
Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect fro…
An Open Source game using Unity where you spawn Llamas to defend a chicken coop against spooky snakes and fiendish foxes
Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer
In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collide…
Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
Learn how to implement a framework to manage animations between scenes.
In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.
In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.