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High Level API Components for Runtime NavMesh Building

C# 2,995 1,103 Updated May 17, 2023

Spaceship Demo - AAA Playable First person demo showcasing effects made with Visual Effect Graph and rendered with High Definition Render Pipeline

C# 1,054 277 Updated Mar 21, 2023

A multi-threaded GOAP system for Unity

C# 1,031 118 Updated Jul 30, 2024

A simple yet powerful class-based hierarchical finite state machine for Unity

C# 987 115 Updated May 28, 2024

Open source mesh slicing/fracturing utility for Unity

C# 869 140 Updated Jul 17, 2024

An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.

C# 712 97 Updated Jul 4, 2024

The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!

C# 555 99 Updated Apr 16, 2023

Learn how to create a ScriptableObject-based gun system from scratch for your game!

C# 107 25 Updated Feb 6, 2024

A minimal spring physics library for Unity

C# 98 8 Updated Dec 8, 2021

Icon Browser for Unity Editor

C# 63 5 Updated Jan 20, 2023

In this tutorial repository you will learn how to make an Editor script that will allow you to smooth a Line Renderer with Bezier Curves.

C# 41 16 Updated Jul 23, 2023

Learn how to use a Stack to manage your UI Pages. Create pages that have configurable entry/exit animations, sounds, and actions. This is the base framework I've been using for over 6 years in my o…

C# 31 5 Updated Jul 27, 2022

Transform your simple, bland transitions and movement into juicy springy movement!

ShaderLab 29 4 Updated Jul 31, 2022

Learn how to bake animations as a series of "snapshots" of meshes.

ShaderLab 28 6 Updated Oct 30, 2022

Learn how to save and load data in Unity - avoiding common mistakes and dangerous serialization techniques many other tutorials will tell you to use!

ShaderLab 28 4 Updated Jul 23, 2022

Create and use a ScriptableObject-based Surface Management system for your game!

C# 27 5 Updated May 30, 2022

Learn how to add bullet trails (aka "tracers") to your hitscan weapons. In this tutorial repository you'll learn how to implement a hitscan gun that makes bullet impact effects, has bullet trails, …

C# 27 13 Updated Oct 13, 2022

Learn about the ragdoll ceration workflow, a script to toggle between an Animator and Ragdoll, and some optimization ideas for having ragdolls in your game.

C# 22 1 Updated May 30, 2022

Learn how you can easily fade out objects that are using the standard URP shaders that obstruct view to the player using C# code!

ShaderLab 21 4 Updated Jul 19, 2022

In this tutorial repository I aim to make it really clear how each of the Ray, Sphere, Box, and Capsule casts work, look, behave, and how you can use each one of them to achieve your "casting" goals!

ShaderLab 20 1 Updated Aug 11, 2022

Learn how to fade out objects that block line of sight to your player, or any other object, while still using the Unity Standard Shader! No custom shader writing or Shader Graph editing required!

C# 20 4 Updated Sep 27, 2021

Learn how NavMeshAgent obstacle avoidance works... in DEPTH! In this deep dive into NavMeshAgent avoidance you'll learn 5 key takeaways for improving NavMeshAgent avoidance using the Unity Navigati…

ShaderLab 19 8 Updated Oct 26, 2021

Learn how to combine a Root Motion animated model with a NavMeshAgent. This gives you all the pathing benefits and local avoidance of the Navigation System with the precise animation you expect fro…

ShaderLab 18 9 Updated Sep 26, 2022

An Open Source game using Unity where you spawn Llamas to defend a chicken coop against spooky snakes and fiendish foxes

C# 17 4 Updated Jul 4, 2024

Learn how to dynamically generate a collider that aligns to your Line Renderer regardless of shape or size of your Line Renderer

ShaderLab 16 6 Updated Jul 11, 2022

In this tutorial you will learn how to create a basic RigidBody Bullet that on impact, will have a particle system play at the impact location based on the material of the object the bullet collide…

ShaderLab 16 2 Updated Aug 15, 2021

Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

ShaderLab 15 4 Updated Nov 28, 2022

Learn how to implement a framework to manage animations between scenes.

ShaderLab 15 1 Updated Nov 26, 2022

In this tutorial repository you will learn how to make NavMeshAgents move on a NavMesh with a curved path.

C# 15 6 Updated May 30, 2022

In this tutorial repository you will learn how to make NavMeshAgents surround a target instead of blindly chasing to the center point of their target at a customizable radius.

ShaderLab 15 2 Updated Sep 3, 2021
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