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Llama Software
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- https://youtube.com/c/LlamAcademy
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Learn how to recreate all the standard specular surface inputs (PBR) on the URP/Lit Shader in Unity ShaderGraph!
A minigolf microgame made with Unity for educational purposes
The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!
An Open Source game using Unity where you spawn Llamas to defend a chicken coop against spooky snakes and fiendish foxes
This repository is intended to be a playground to see the impacts of changes to Physic Materials in Unity
Learn how to knock back NavMeshAgents using Physics & Forces
Learn how to create 3 different flickering emissive effects using ShaderGraph
See a full implementation of an enemy AI with GOAP
Learn how to create an Embers shader that doesn't require a sprite sheet or external texture! We'll be using automatically generated tri-mapped noise to create this effect.
Learn how blend between 2 (or more) textures using Vertex Colors in a Shader
Play around with different Physics Overlap options to get a better understanding of how they work
See a full, end to end implementation of an enemy AI with 4 attacks using a Behavior Tree framework, AI Tree.
Learn how you can implement Enemy AI with a Finite State Machine
A simple yet powerful class-based hierarchical finite state machine for Unity
Learn how you can generate a Mesh at runtime based on the NavMesh Triangulation.
Circular and Linear Waves in ShaderGraph
Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!
Learn how to apply the "LOD" (Level of Detail) concept to lights!
Learn how to make AI calculate an intercept path for a moving target.
Learn how to create a scrolling texture shader in URP Shader graph
Learn how to set up Unity IAP for both Google Play and the Apple App Store
Learn how to reset a scene in Unity back to its original state after the player has died, lost, or even won!
Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model
Learn how to implement a framework to manage animations between scenes.
Learn how to bake animations as a series of "snapshots" of meshes.
Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute
Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path
Learn how to create a ScriptableObject-based gun system from scratch for your game!