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Learn how to recreate all the standard specular surface inputs (PBR) on the URP/Lit Shader in Unity ShaderGraph!

ShaderLab 1 Updated Jul 12, 2024

A minigolf microgame made with Unity for educational purposes

ShaderLab 6 Updated Jul 15, 2024

The code for my series of tutorials on how to make a real-time stategy (RTS) game in the well-know Unity game engine (with C# scripting)!

C# 555 99 Updated Apr 16, 2023

An Open Source game using Unity where you spawn Llamas to defend a chicken coop against spooky snakes and fiendish foxes

C# 17 4 Updated Jul 4, 2024

This repository is intended to be a playground to see the impacts of changes to Physic Materials in Unity

Mathematica 2 1 Updated Jan 23, 2024

Learn how to knock back NavMeshAgents using Physics & Forces

C# 7 1 Updated Jan 9, 2024

Learn how to create 3 different flickering emissive effects using ShaderGraph

ShaderLab 4 Updated Dec 21, 2023

See a full implementation of an enemy AI with GOAP

ShaderLab 8 1 Updated Dec 12, 2023

Learn how to create an Embers shader that doesn't require a sprite sheet or external texture! We'll be using automatically generated tri-mapped noise to create this effect.

ShaderLab 2 Updated Nov 3, 2023

Learn how blend between 2 (or more) textures using Vertex Colors in a Shader

ShaderLab 2 Updated Oct 20, 2023

Play around with different Physics Overlap options to get a better understanding of how they work

ShaderLab 3 1 Updated Sep 20, 2023

See a full, end to end implementation of an enemy AI with 4 attacks using a Behavior Tree framework, AI Tree.

ShaderLab 4 2 Updated Aug 29, 2023

Learn how you can implement Enemy AI with a Finite State Machine

ShaderLab 8 3 Updated Aug 18, 2023

A simple yet powerful class-based hierarchical finite state machine for Unity

C# 987 115 Updated May 28, 2024

A multi-threaded GOAP system for Unity

C# 1,031 118 Updated Jul 30, 2024

Learn how you can generate a Mesh at runtime based on the NavMesh Triangulation.

ShaderLab 4 Updated May 30, 2023

Circular and Linear Waves in ShaderGraph

ShaderLab 4 Updated Apr 29, 2023

Learn some of the basics of Vertex Displacement in a shader. A "breathing" effect, and a wiggle side to side effect!

ShaderLab 3 Updated Apr 19, 2023

Learn how to apply the "LOD" (Level of Detail) concept to lights!

C# 13 3 Updated Jul 8, 2024

Learn how to make AI calculate an intercept path for a moving target.

ShaderLab 5 1 Updated Feb 21, 2023

Learn how to create a scrolling texture shader in URP Shader graph

ShaderLab 6 Updated Feb 7, 2023

Learn how to set up Unity IAP for both Google Play and the Apple App Store

ShaderLab 13 5 Updated Apr 11, 2023

Learn how to reset a scene in Unity back to its original state after the player has died, lost, or even won!

ShaderLab 2 Updated Jan 14, 2023
3 Updated Dec 23, 2023

Learn how to show animated 3D Models on your UI using a Canvas, Render Texture, and any 3d model

ShaderLab 15 4 Updated Nov 28, 2022

Learn how to implement a framework to manage animations between scenes.

ShaderLab 15 1 Updated Nov 26, 2022

Learn how to bake animations as a series of "snapshots" of meshes.

ShaderLab 28 6 Updated Oct 30, 2022

Learn how to sample a 2D texture and get a weighted randomness value based on an arbitrary color attribute

ShaderLab 8 1 Updated Oct 17, 2022

Learn how to find the OffMeshLinks (high level component: NavMeshLink) that a NavMeshAgent will take on their current path

ShaderLab 5 2 Updated Oct 12, 2022

Learn how to create a ScriptableObject-based gun system from scratch for your game!

C# 107 25 Updated Feb 6, 2024
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