19th International Symposium in Robot and Human Interactive Communication, 2010
Abstract Shimon is a interactive robotic marimba player, developed as part of our ongoing researc... more Abstract Shimon is a interactive robotic marimba player, developed as part of our ongoing research in Robotic Musicianship (RM). One of the potential benefits of RM is that it provides human players with embodied information that relates spatial movement to tone generation. This can aid in anticipation and coordination of synchronous playing. As part of a human-robot Jazz improvisation system, we present an anticipatory system enabling beat-matched real-time synchronization. Our system enables flexible, yet coordinated call-and-response, ...
Proceedings of the 12th International Conference on Interaction Design and Children - IDC '13, 2013
ABSTRACT Family car rides can become a source of boredom for child passengers, and consequently c... more ABSTRACT Family car rides can become a source of boredom for child passengers, and consequently cause tension inside the car. In an attempt to overcome this problem, we developed Mileys -- a novel in-car game that integrates location-based information, augmented reality and virtual characters. It is aimed to make car rides more interesting for child passengers, strengthen the bond between family members, encourage safe and ecological driving, and connect children with their environment instead of their entertainment devices. We evaluated Mileys with a six-week long field study, which revealed differences between children and parents regarding their desired in-car experience. Children wish to play enjoyable games, whereas parents view car rides as an opportunity for strengthening the bond between family members and for educating their children. Based on our findings, we identify five key challenges for in-car game design for children: different expectations by parents and children, undesired detachment, short interaction span, poor GPS reception, and motion sickness.
... Title: TUTELAGE AND COLLABORATION FOR HUMANOID ROBOTS. ... Abstract: This paper presents an o... more ... Title: TUTELAGE AND COLLABORATION FOR HUMANOID ROBOTS. ... Abstract: This paper presents an overview of our work towards building socially intelligent, cooperative humanoid robots that can work and learn in partnership with people. ...
Abstract Shimon is a interactive robotic marimba player, developed as part of our ongoing researc... more Abstract Shimon is a interactive robotic marimba player, developed as part of our ongoing research in Robotic Musicianship. The robot listens to a human musician and continuously adapts its improvisation and choreography, while playing simultaneously with the human. We discuss the robot's mechanism and motion-control, which uses physics simulation and animation principles to achieve both expressivity and safety. We then present an interactive improvisation system based on the notion of physical gestures for both musical and visual ...
ZOOZbeat is a gestural mobile musical controller that allows novices and musicians to improvise w... more ZOOZbeat is a gestural mobile musical controller that allows novices and musicians to improvise with Shimon, an autonomous robotic marimba player designed to create inspiring human-robot musical interactions that lead to novel musical experiences and outcomes. Shimon combines computational modeling of music perception, interaction, and improvisation with the capacity to produce melodic and harmonic acoustic responses through choreographic gestures. The robot, therefore," listens like a human and ...
Shimon is an autonomous marimba-playing robot designed to create interactions with human players ... more Shimon is an autonomous marimba-playing robot designed to create interactions with human players that lead to novel musical outcomes. The robot combines music perception, interaction, and improvisation with the capacity to produce melodic and harmonic acoustic responses through choreographic gestures. We developed an anticipatory action framework, and a gesture-based behavior system, allowing the robot to play improvised Jazz with humans in synchrony, fluently, and without delay. In addition, ...
19th International Symposium in Robot and Human Interactive Communication, 2010
Abstract Shimon is a interactive robotic marimba player, developed as part of our ongoing researc... more Abstract Shimon is a interactive robotic marimba player, developed as part of our ongoing research in Robotic Musicianship (RM). One of the potential benefits of RM is that it provides human players with embodied information that relates spatial movement to tone generation. This can aid in anticipation and coordination of synchronous playing. As part of a human-robot Jazz improvisation system, we present an anticipatory system enabling beat-matched real-time synchronization. Our system enables flexible, yet coordinated call-and-response, ...
Proceedings of the 12th International Conference on Interaction Design and Children - IDC '13, 2013
ABSTRACT Family car rides can become a source of boredom for child passengers, and consequently c... more ABSTRACT Family car rides can become a source of boredom for child passengers, and consequently cause tension inside the car. In an attempt to overcome this problem, we developed Mileys -- a novel in-car game that integrates location-based information, augmented reality and virtual characters. It is aimed to make car rides more interesting for child passengers, strengthen the bond between family members, encourage safe and ecological driving, and connect children with their environment instead of their entertainment devices. We evaluated Mileys with a six-week long field study, which revealed differences between children and parents regarding their desired in-car experience. Children wish to play enjoyable games, whereas parents view car rides as an opportunity for strengthening the bond between family members and for educating their children. Based on our findings, we identify five key challenges for in-car game design for children: different expectations by parents and children, undesired detachment, short interaction span, poor GPS reception, and motion sickness.
... Title: TUTELAGE AND COLLABORATION FOR HUMANOID ROBOTS. ... Abstract: This paper presents an o... more ... Title: TUTELAGE AND COLLABORATION FOR HUMANOID ROBOTS. ... Abstract: This paper presents an overview of our work towards building socially intelligent, cooperative humanoid robots that can work and learn in partnership with people. ...
Abstract Shimon is a interactive robotic marimba player, developed as part of our ongoing researc... more Abstract Shimon is a interactive robotic marimba player, developed as part of our ongoing research in Robotic Musicianship. The robot listens to a human musician and continuously adapts its improvisation and choreography, while playing simultaneously with the human. We discuss the robot's mechanism and motion-control, which uses physics simulation and animation principles to achieve both expressivity and safety. We then present an interactive improvisation system based on the notion of physical gestures for both musical and visual ...
ZOOZbeat is a gestural mobile musical controller that allows novices and musicians to improvise w... more ZOOZbeat is a gestural mobile musical controller that allows novices and musicians to improvise with Shimon, an autonomous robotic marimba player designed to create inspiring human-robot musical interactions that lead to novel musical experiences and outcomes. Shimon combines computational modeling of music perception, interaction, and improvisation with the capacity to produce melodic and harmonic acoustic responses through choreographic gestures. The robot, therefore," listens like a human and ...
Shimon is an autonomous marimba-playing robot designed to create interactions with human players ... more Shimon is an autonomous marimba-playing robot designed to create interactions with human players that lead to novel musical outcomes. The robot combines music perception, interaction, and improvisation with the capacity to produce melodic and harmonic acoustic responses through choreographic gestures. We developed an anticipatory action framework, and a gesture-based behavior system, allowing the robot to play improvised Jazz with humans in synchrony, fluently, and without delay. In addition, ...
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Papers by Guy Hoffman