In this paper we present our ongoing research about the integration of ubiquitous computing syste... more In this paper we present our ongoing research about the integration of ubiquitous computing systems into classroom settings, in order to give basic support for some classroom and field activities. We have developed some web application components using Java technology and configured a classroom with wireless network access and a web camera for our purposes. In this classroom the students interact between them and with the professor through an Internet enabled PDA, using the different modules described in this paper. We include our evaluations about the performance and usability of the system in a computer science related course of the University of Tokushima and the future research and development work 1.
An additional platform for supporting learning in the same physical space in which it takes place... more An additional platform for supporting learning in the same physical space in which it takes place, is now available owing to the continuous advancement of wireless and mobile technologies. However, new challenges arise for the development of ubiquitous computing learning applications capable to provide appropriate content and services according to the individual needs of each learner. In this paper, we describe the implementation of a centralized system with a multi-model based approach to support the personalization of such applications. These models contain information about the application, the user’s characteristics, the usage behavior and the situational environment. 1.
The continuous development of wireless and mobile technologies has allowed the creation of an add... more The continuous development of wireless and mobile technologies has allowed the creation of an additional platform for supporting learning, one that can be embedded in the same physical space in which the learning is taking place. This paper describes a computer supported ubiquitous learning environment for language learning, called LOCH (Language-learning Outside the Classroom with Handhelds). In the environment, the teacher assigns field activities to the students, who go around the town to fulfill them and share their individual experiences. The main aim of this project, called One Day Trip with PDA (Personal Digital Assistant), was to integrate the knowledge acquired in the classroom and the real needs of the students in their daily life. 1.
We discuss the rationale for the use of multi-layered annotations and telepointers in the context... more We discuss the rationale for the use of multi-layered annotations and telepointers in the context of group activities conducted in multimedia rooms. In this setting, users rely on large interactive displays, desktop or laptop computers, and mobile devices. We have designed a synchronous collaboration environment termed Strata that supports interaction and collaboration among local and remote participants who share a workspace and communicate by pointing and annotating on objects. In the proposed environment, telepointers increase awareness of other users and their intentions, whereas transparent layers facilitate the production of annotations. Layers can be activated or deactivated depending on each user's preferences and interests, thus reducing clutter and facilitating coordination. We present the design and prototypical implementation of Strata as well as encouraging results from preliminary evaluations.
In this paper we present our ongoing research about the integration of ubiquitous computing syste... more In this paper we present our ongoing research about the integration of ubiquitous computing systems into classroom settings, in order to give basic support for some classroom and field activities. We have developed some web application components using Java technology and configured a classroom with wireless network access and a web camera for our purposes. In this classroom the students interact between them and with the professor through an Internet enabled PDA, using the different modules described in this paper. We include our evaluations about the performance and usability of the system in a computer science related course of the University of Tokushima, other practical uses and the future research and development work.
This paper presents the integration of ubiquitous computing systems into classroom settings, in o... more This paper presents the integration of ubiquitous computing systems into classroom settings, in order to provide basic support for classrooms and field activities. We have developed web application components using Java technology and configured a classroom with wireless network access and a web camera for our purposes. In this classroom, the students interact among each other and with the professor through an Internet-enabled personal digital assistant (PDA), using the different modules described in this paper. We include our evaluations about the performance and usability of the system in a computer science related course of the University of Tokushima, other practical uses including outdoor learning activities, and future research and development work.
Abstract We introduce a learner model server for the personalization of more than one learning en... more Abstract We introduce a learner model server for the personalization of more than one learning environment based on digital collections of educational resources. In this paper we present the learner model as a set of beliefs shared by diverse applications about the interests of the learner. We consider that the interests of the learners are the basic issue for successful collaborative learning and interaction in a virtual community based on a digital collection of educational resources. We have implemented our learner model server ...
IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05), 2005
Page 1. v Table of Contents IEEE International Workshop on Wireless and Mobile Technologies in Ed... more Page 1. v Table of Contents IEEE International Workshop on Wireless and Mobile Technologies in Education — WMTE 2005 Preface _____ ix Chairs _____ x Program Committee_____ ...
2008 Mexican International Conference on Computer Science, 2008
KBoard is a software environment developed to facilitate group work conducted in multimedia colla... more KBoard is a software environment developed to facilitate group work conducted in multimedia collaboration rooms. Specifically, KBoard has been designed to support the process of capturing knowledge during group sessions in which interaction among participants is mediated by ...
IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05), 2005
Abstract In this paper we present our ongoing research about the integration of ubiquitous comput... more Abstract In this paper we present our ongoing research about the integration of ubiquitous computing systems into classroom settings, in order to give basic support for some classroom and field activities. We have developed some Web application components using Java technology and configured a classroom with wireless network access and a Web camera for our purposes. In this classroom the students interact between them and with the professor through an Internet enabled PDA, using the different modules described in this ...
IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05), 2005
Abstract An additional platform for supporting learning in the same physical space in which it ta... more Abstract An additional platform for supporting learning in the same physical space in which it takes place, is now available owing to the continuous advancement of wireless and mobile technologies. However, new challenges arise for the development of ubiquitous computing learning applications capable to provide appropriate content and services according to the individual needs of each learner. In this paper, we describe the implementation of a centralized system with a multi-model based approach to support the personalization of ...
Abstract This paper discusses initial findings that have resulted from ongoing work in the devel... more Abstract This paper discusses initial findings that have resulted from ongoing work in the development of a platform for constructing and manipulating learning objects that include three-dimensional elements (3DLOs). We have produced a set of criteria for selecting appropriate immersive ...
International Journal of Mobile Learning and Organisation, 2010
In this paper, we present our proposal of computational models for mobile and ubiquitous language... more In this paper, we present our proposal of computational models for mobile and ubiquitous language learning (MULL) environments, based on learning approaches, types of awareness and learning scenarios. We consider a second language MULL environment ...
KBoard is a software environment developed to facilitate group work conducted in multimedia colla... more KBoard is a software environment developed to facilitate group work conducted in multimedia collaboration rooms. Specifically, KBoard has been designed to support the process of capturing knowledge during group sessions in which interaction among participants is mediated by ...
The continuous development of wireless and mobile technologies has allowed the creation of an add... more The continuous development of wireless and mobile technologies has allowed the creation of an additional platform for supporting learning, one that can be embedded in the same physical space in which the learning is taking place. This paper describes a computer supported ubiquitous learning environment for language learning, called LOCH (language-learning outside the classroom with handhelds). In the environment, the teacher assigns field activities to the students, who go around the town to fulfil them and share their ...
In this paper we present our ongoing research about the integration of ubiquitous computing syste... more In this paper we present our ongoing research about the integration of ubiquitous computing systems into classroom settings, in order to give basic support for some classroom and field activities. We have developed some web application components using Java technology and configured a classroom with wireless network access and a web camera for our purposes. In this classroom the students interact between them and with the professor through an Internet enabled PDA, using the different modules described in this paper. We include our evaluations about the performance and usability of the system in a computer science related course of the University of Tokushima and the future research and development work 1.
An additional platform for supporting learning in the same physical space in which it takes place... more An additional platform for supporting learning in the same physical space in which it takes place, is now available owing to the continuous advancement of wireless and mobile technologies. However, new challenges arise for the development of ubiquitous computing learning applications capable to provide appropriate content and services according to the individual needs of each learner. In this paper, we describe the implementation of a centralized system with a multi-model based approach to support the personalization of such applications. These models contain information about the application, the user’s characteristics, the usage behavior and the situational environment. 1.
The continuous development of wireless and mobile technologies has allowed the creation of an add... more The continuous development of wireless and mobile technologies has allowed the creation of an additional platform for supporting learning, one that can be embedded in the same physical space in which the learning is taking place. This paper describes a computer supported ubiquitous learning environment for language learning, called LOCH (Language-learning Outside the Classroom with Handhelds). In the environment, the teacher assigns field activities to the students, who go around the town to fulfill them and share their individual experiences. The main aim of this project, called One Day Trip with PDA (Personal Digital Assistant), was to integrate the knowledge acquired in the classroom and the real needs of the students in their daily life. 1.
We discuss the rationale for the use of multi-layered annotations and telepointers in the context... more We discuss the rationale for the use of multi-layered annotations and telepointers in the context of group activities conducted in multimedia rooms. In this setting, users rely on large interactive displays, desktop or laptop computers, and mobile devices. We have designed a synchronous collaboration environment termed Strata that supports interaction and collaboration among local and remote participants who share a workspace and communicate by pointing and annotating on objects. In the proposed environment, telepointers increase awareness of other users and their intentions, whereas transparent layers facilitate the production of annotations. Layers can be activated or deactivated depending on each user's preferences and interests, thus reducing clutter and facilitating coordination. We present the design and prototypical implementation of Strata as well as encouraging results from preliminary evaluations.
In this paper we present our ongoing research about the integration of ubiquitous computing syste... more In this paper we present our ongoing research about the integration of ubiquitous computing systems into classroom settings, in order to give basic support for some classroom and field activities. We have developed some web application components using Java technology and configured a classroom with wireless network access and a web camera for our purposes. In this classroom the students interact between them and with the professor through an Internet enabled PDA, using the different modules described in this paper. We include our evaluations about the performance and usability of the system in a computer science related course of the University of Tokushima, other practical uses and the future research and development work.
This paper presents the integration of ubiquitous computing systems into classroom settings, in o... more This paper presents the integration of ubiquitous computing systems into classroom settings, in order to provide basic support for classrooms and field activities. We have developed web application components using Java technology and configured a classroom with wireless network access and a web camera for our purposes. In this classroom, the students interact among each other and with the professor through an Internet-enabled personal digital assistant (PDA), using the different modules described in this paper. We include our evaluations about the performance and usability of the system in a computer science related course of the University of Tokushima, other practical uses including outdoor learning activities, and future research and development work.
Abstract We introduce a learner model server for the personalization of more than one learning en... more Abstract We introduce a learner model server for the personalization of more than one learning environment based on digital collections of educational resources. In this paper we present the learner model as a set of beliefs shared by diverse applications about the interests of the learner. We consider that the interests of the learners are the basic issue for successful collaborative learning and interaction in a virtual community based on a digital collection of educational resources. We have implemented our learner model server ...
IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05), 2005
Page 1. v Table of Contents IEEE International Workshop on Wireless and Mobile Technologies in Ed... more Page 1. v Table of Contents IEEE International Workshop on Wireless and Mobile Technologies in Education — WMTE 2005 Preface _____ ix Chairs _____ x Program Committee_____ ...
2008 Mexican International Conference on Computer Science, 2008
KBoard is a software environment developed to facilitate group work conducted in multimedia colla... more KBoard is a software environment developed to facilitate group work conducted in multimedia collaboration rooms. Specifically, KBoard has been designed to support the process of capturing knowledge during group sessions in which interaction among participants is mediated by ...
IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05), 2005
Abstract In this paper we present our ongoing research about the integration of ubiquitous comput... more Abstract In this paper we present our ongoing research about the integration of ubiquitous computing systems into classroom settings, in order to give basic support for some classroom and field activities. We have developed some Web application components using Java technology and configured a classroom with wireless network access and a Web camera for our purposes. In this classroom the students interact between them and with the professor through an Internet enabled PDA, using the different modules described in this ...
IEEE International Workshop on Wireless and Mobile Technologies in Education (WMTE'05), 2005
Abstract An additional platform for supporting learning in the same physical space in which it ta... more Abstract An additional platform for supporting learning in the same physical space in which it takes place, is now available owing to the continuous advancement of wireless and mobile technologies. However, new challenges arise for the development of ubiquitous computing learning applications capable to provide appropriate content and services according to the individual needs of each learner. In this paper, we describe the implementation of a centralized system with a multi-model based approach to support the personalization of ...
Abstract This paper discusses initial findings that have resulted from ongoing work in the devel... more Abstract This paper discusses initial findings that have resulted from ongoing work in the development of a platform for constructing and manipulating learning objects that include three-dimensional elements (3DLOs). We have produced a set of criteria for selecting appropriate immersive ...
International Journal of Mobile Learning and Organisation, 2010
In this paper, we present our proposal of computational models for mobile and ubiquitous language... more In this paper, we present our proposal of computational models for mobile and ubiquitous language learning (MULL) environments, based on learning approaches, types of awareness and learning scenarios. We consider a second language MULL environment ...
KBoard is a software environment developed to facilitate group work conducted in multimedia colla... more KBoard is a software environment developed to facilitate group work conducted in multimedia collaboration rooms. Specifically, KBoard has been designed to support the process of capturing knowledge during group sessions in which interaction among participants is mediated by ...
The continuous development of wireless and mobile technologies has allowed the creation of an add... more The continuous development of wireless and mobile technologies has allowed the creation of an additional platform for supporting learning, one that can be embedded in the same physical space in which the learning is taking place. This paper describes a computer supported ubiquitous learning environment for language learning, called LOCH (language-learning outside the classroom with handhelds). In the environment, the teacher assigns field activities to the students, who go around the town to fulfil them and share their ...
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Papers by Rosa Paredes