This is cool! I found this game through this
Timtanium707
Creator of
Recent community posts
Super cool! I got to level 19 with 174 kills. I like the dark visuals paired with the relaxing music, creates a nice vibe. I think the parry window and hitbox feels a little too tight, couldn't get a reliable timing down. I really like the upgrade system where you only have a limited number of visits to the stone pillars, very cool. Overall great job!

Lovely little 2048 inspired game! I got to 2048 power but couldn't move after that for some reason. I think the strategy is a little simple, I would have liked some more engagement maybe like being able to change either the movement number or direction of log₂(current power) enemies per turn or something? But other than that nitpick this is really well done, great job!
Wow, I've never hear of GB Studio and this is really cool! I decided to play it in the mGBA emulator I have, such a cool idea! I do think the concept and mechanics are extremely well picked and thought out, however I do think some of the puzzle execution feels like it has so little input combination that I am able to just trial and error my through without issue. Of course this is just a jam game with only six levels so it's really not that big of an issue at all, but it sort of discouraged me from thinking hard about how the mechanics really work, y'know? After beating it I still couldn't tell you with any certainty how the wire connections between node objects actually functions. For all I know that's just a "me" problem though, because this is still super cool and super well done. Awesome job!
Wow this is awesome! Especially for a first jam game, congrats! Love the level design and art direction, and easy to understand controls and tight, somewhat challenging obstacles. I think you nailed all that stuff.
One thing about game jams I've learned is that it is never hurts to provide a way to prevent locking content for impatient players. Now these are some pretty long levels for jam standards so when a player dies and goes all the back to the start? That can be very discouraging and turn them off from trying again. I think a more charitable checkpoint system and a level select would help this tremendously. But aside from those small things, this is still great! Fantastic job!
Super fun! I was surprised by well balanced it is, I feel like the costs for guns, the amount of drops per enemy over time, amount of XP needed for each level up, and the spawn rate of enemies over time were really well tuned. One thing is that it really doesn't get any more difficult after a while, I think health pickups should have gotten more rare as time went on. Also I think the pacing is just a bit slow, I assume wave 9 would never end but then I surprised with a boss in wave 10! I think that was a really cool inclusion. Also I somehow used by double shot machine gun (best combo btw) to shoot the boss outside of the area? So I had to kill it standing next to the bottom wall. But yeah I think with some slight adjustments this would be an awesome score-based survival game. Great job!
Love this, it's like Mario Teaches Typing if it was good (I don't have many frames of reference for typing games lol). I don't think it was super clear that it's a survival game, I was looking for the end of the level in my first go around. Other than that little hiccup, this was super fun! I enjoyed spamming all my abilities. Great job!
Yeah sorry, that mechanic is not clearly explained, my bad. Here's what I told another commenter who had the same problem:
The idea is to grip with the first hand near the pile (either left or right hand is fine, as long as the other hand makes contact with the pile during the rotation), and when the second hand is over the pile, press and hold the button to grip with the second hand. Release the button for the second hand to throw the rock.
You can also use the skip level button or level select to check out the other levels if you want :)
Love the music, fits the clockwork industrial vibe very well. This game is quite hard, my best score is 22. I think increasing the pace would be more fun, perhaps increasing the rate at which coin/gears are earned and the challenge really arrives when the generator increases power more and more. Also for clarity I think visualizing the coin/gear routine with progress bars would be better than a specific position on the clock, as much as I like the clock idea. Cool game!
Really cool management ideas here! I like the option for the game speed slider, that is very unique and a cool idea for a difficulty option. The combination of shooter and task management is also very unique. Great job! I did experience one bug where going back down the stairs placed me under the stairs and I was trapped :(
Awesome beat em up. Title screen is really cool. I like the character sprites too, I just wish I could see them a bit better lol. I think if the camera was zoomed in a bit that problem would go away, and it might not feel quite as slow to move around either. Gameplay loop is fun, even if it does get hard pretty quick in Room 3. Great job!
I got an A rank with a time of 1:28.914! Took me like 4 tries to get that. Lots of fun here, short and sweet. I am still not at all sure what the colored crates do, I assume it has to do with speed? I could have just missed it but I think a quick explanation in the intro would help. Overall great job! I really like the inclusion of the wireframe horse, that was an important detail
Love the juice and style! I was a little bored going through the same type of obstacles over and over but then I realized there was only one level and this was actually an arcade type game! That really made me want to try again and when I did I got a time of 1:46.45 with a score 2,435,913. Controls and mechanics are simple but focused which I think complements the arcadey aspect very well. Awesome game!