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Timtanium707

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A member registered May 24, 2022 · View creator page →

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This is cool! I found this game through this

Nice try, Toby Fox. Trying to slip in Deltarune chapter 0.5 in a game jam, really clever...

But yeah this was really funny, love the art and dialogue, fantastic all around!

As intentional as it likely was, I found the slippery controls to be a bit frustrating. But I can't complain too much because pulling off gnarly combos felt totally sick! Awesome job to your team, fantastic work.

I got a food meter of 920. Cool game!

Really cool! Super fun too. I just wish levels weren't locked so I could see the last one, I could not beat Level 6 n matter how hard I tried lol. Awesome job!

Love this! There's so much to do, so much to explore in one big area. I got a majority of the objectives which I am happy with. Super fun, great job!

Alright just finished it. Wow that was so much content!! You guys really outdid yourselves. The power really was the friends we made along the way <3

Thanks! I will try it again

Super cool! I got to level 19 with 174 kills. I like the dark visuals paired with the relaxing music, creates a nice vibe. I think the parry window and hitbox feels a little too tight, couldn't get a reliable timing down. I really like the upgrade system where you only have a limited number of visits to the stone pillars, very cool. Overall great job!

Super fun! Well taught interesting mechanics, love to see it. Very impressive sneaking in here halfway through the jam with this gem, love it.

This is so cool! I love the characters and writing, the worldbuilding, and 5th console generation low-poly energy to it. Very impressive for a jam of this length, super cool! I did get stuck on solving the last generator though, I tried everything I could and this seemed like the best solution to me but it wouldn't work.

I DID IT!!!!!!! By far the hardest game I've played for this jam, and I've played just over 200 now. Well done!

PLEASE TELL ME HOW CLOSE I AM. I got like two jumps further than this

Wow, level editor is super impressive and cool, great job!

Lol this is very funny. I filled out my gatcha collection in just two days, I'm a REAL gamer! Great job!

Seems the eating bug (no pun intended) has already been covered but yeah I found it as well. Aside from that hiccup, this was really fun! I liked the level layouts and platforming, and the frog model is very cool and expressive for jam game. Great job!

Aw man it was just getting good! Seriously though, those later puzzles were super well designed. Great job! I can totally see this as a jumping off point for a larger game in this style. 

Why are the special move animations actually so fire holy hell. This is awesome, great job! I just wish the COM player would put up a little more of a fight than punch once every few seconds.

Nice shmup! I like the intertwining of visibility, movement, and health. Very creative use of the theme there. I like the color palette and sprites too. Nice job!

Lovely little 2048 inspired game! I got to 2048 power but couldn't move after that for some reason. I think the strategy is a little simple, I would have liked some more engagement maybe like being able to change either the movement number or direction of log₂(current power) enemies per turn or something? But other than that nitpick this is really well done, great job!

Cute little game! I got to level 5. I think a little music and some sound effects would help with the vibes. Nice job!

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Wow, I've never hear of GB Studio and this is really cool! I decided to play it in the mGBA emulator I have, such a cool idea! I do think the concept and mechanics are extremely well picked and thought out, however I do think some of the puzzle execution feels like it has so little input combination that I am able to just trial and error my through without issue. Of course this is just a jam game with only six levels so it's really not that big of an issue at all, but it sort of discouraged me from thinking hard about how the mechanics really work, y'know? After beating it I still couldn't tell you with any certainty how the wire connections between node objects actually functions. For all I know that's just a "me" problem though, because this is still super cool and super well done. Awesome job!

This is so good! Claymation style is fantastic, love the commitment to it here. And a 2 player co-op and battle mode??? Insane, love that so much. The puzzles were easy to understand and the mechanics clearly introduced, can't ask for anything more out of a puzzle game like this. Fantastic job!

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Wow this is awesome! Especially for a first jam game, congrats! Love the level design and art direction, and easy to understand controls and tight, somewhat challenging obstacles. I think you nailed all that stuff. 

One thing about game jams I've learned is that it is never hurts to provide a way to prevent locking content for impatient players. Now these are some pretty long levels for jam standards so when a player dies and goes all the back to the start? That can be very discouraging and turn them off from trying again. I think a more charitable checkpoint system and a level select would help this tremendously. But aside from those small things, this is still great! Fantastic job!

Dang, I got Poo Rank :(

Doesn't even hold a candle to KANYE PRESS but that's too high a bar for any game ever made. Nice job

Super fun! I was surprised by well balanced it is, I feel like the costs for guns, the amount of drops per enemy over time, amount of XP needed for each level up, and the spawn rate of enemies over time were really well tuned. One thing is that it really doesn't get any more difficult after a while, I think health pickups should have gotten more rare as time went on. Also I think the pacing is just a bit slow, I assume wave 9 would never end but then I surprised with a boss in wave 10! I think that was a really cool inclusion. Also I somehow used by double shot machine gun (best combo btw) to shoot the boss outside of the area? So I had to kill it standing next to the bottom wall. But yeah I think with some slight adjustments this would be an awesome score-based survival game. Great job!

Love this, it's like Mario Teaches Typing if it was good (I don't have many frames of reference for typing games lol). I don't think it was super clear that it's a survival game, I was looking for the end of the level in my first go around. Other than that little hiccup, this was super fun! I enjoyed spamming all my abilities. Great job!

This is hilarious, love this style. I enjoyed looking at all the computer screens and talking to my strange coworkers. Love it, great job!

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Yeah sorry, that mechanic is not clearly explained, my bad. Here's what I told another commenter who had the same problem:

The idea is to grip with the first hand near the pile (either left or right hand is fine, as long as the other hand makes contact with the pile during the rotation), and when the second hand is over the pile, press and hold the button to grip with the second hand. Release the button for the second hand to throw the rock.

You can also use the skip level button or level select to check out the other levels if you want :)

Love the  music, fits the clockwork industrial vibe very well. This game is quite hard, my best score is 22. I think increasing the pace would be more fun, perhaps increasing the rate at which coin/gears are earned and the challenge really arrives when the generator increases power more and more. Also for clarity I think visualizing the coin/gear routine with progress bars would be better than a specific position on the clock, as much as I like the clock idea. Cool game!

Really cool management ideas here! I like the option for the game speed slider, that is very unique and a cool idea for a difficulty option. The combination of shooter and task management is also very unique. Great job! I did experience one bug where going back down the stairs placed me under the stairs and I was trapped :(

Awesome beat em up. Title screen is really cool. I like the character sprites too, I just wish I could see them a bit better lol. I think if the camera was zoomed in a bit that problem would go away, and it might not feel quite as slow to move around either. Gameplay loop is fun, even if it does get hard pretty quick in Room 3. Great job!

Omg the best mechanic is stepping over a dying body and there being a chance the flailing limbs will launch you really high. That's the kind of power fantasy I strive to live for in my own life. Speaking of which, is a heart rate of over 1000 bpm bad?

Had a hard time figuring out what to do. Aside from that, I like the dark vibes and the glowy things, very spooky. Some ambient sounds/white noise + footsteps would really improve the mood I think. Sad the jumpscare level didn't work :( Overall though, good job!

Glad you liked it, thanks for playing!

I got an A rank with a time of 1:28.914! Took me like 4 tries to get that. Lots of fun here, short and sweet. I am still not at all sure what the colored crates do, I assume it has to do with speed? I could have just missed it but I think a quick explanation in the intro would help. Overall great job! I really like the inclusion of the wireframe horse, that was an important detail

Challenging, but I like it! Nice job

holy hell you weren't joking. When Spherebo said "I want pizza", I felt that. I am also a fan of the BEEG BEEG YOSHI video.

You play as DRACULA. Explore over 3 LEVELS. - uh what's the name of the game sir? - *muffled laughter* Hogan's Castle

Cinematic genius

hmm alright just for you I'll give it another go

Love the juice and style! I was a little bored going through the same type of obstacles over and over but then I realized there was only one level and this was actually an arcade type game! That really made me want to try again and when I did I got a time of 1:46.45 with a score 2,435,913. Controls and mechanics are simple but focused which I think complements the arcadey aspect very well. Awesome game!