This paper outlines an experiment set out to determine the usefulness of a Speech Technology Inte... more This paper outlines an experiment set out to determine the usefulness of a Speech Technology Interface Agent for E-Commerce transaction tasks. There are a limited number of speech technology agents in use on the Web at present and there are none used in the E-Commerce scenario that combine both speech synthesis and speech recognition. The results of this experiment indicate
Human-Computer Interaction (HCI) is a challenging subject to study due to its highly multidiscipl... more Human-Computer Interaction (HCI) is a challenging subject to study due to its highly multidisciplinary nature and the fast change of advancing technology. Keeping pace with these changes requires innovation in pedagogical approach, such as student-authored video, which is presented here. In case studies from two UK universities, students were assessed on video making. The results suggest increased student engagement and satisfaction, as well as acquisition of design skills taught in HCI, not typically taught elsewhere in computer science. Here we share our experiences of using this practice along with key challenges and some preliminary findings from analysis of the student artefact-creation process. We also outline future research directions in this space.
International Conference on Engineering Education, 2010
As part of the CETL ALiC initiative (Centre of Excellence in Teaching and Learning: Active Learni... more As part of the CETL ALiC initiative (Centre of Excellence in Teaching and Learning: Active Learning in Computing), undergraduate computing science students at Newcastle and Durham universities participate in a year long, inter-institutional group programming assignment. Teams of students act as “virtual companies” and collaborate cross-site to develop software products for real-world industrial clients. This paper investigates the emergence and autonomous adoption of social networking technologies in our students' communication strategies during the project, and explores the role that “status awareness” (knowledge of the current activities of one's team mates) had on the outcome of that collaboration. We also present and discuss the findings of a recent trial of CommonGround, an application created to harness our students' pre-existing engagement with social networking technologies such as Facebook.
This paper outlines an experiment set out to determine the usefulness of a Speech Technology Inte... more This paper outlines an experiment set out to determine the usefulness of a Speech Technology Interface Agent for E-Commerce transaction tasks. There are a limited number of speech technology agents in use on the Web at present and there are none used in the E-Commerce scenario that combine both speech synthesis and speech recognition. The results of this experiment indicate
Human-Computer Interaction (HCI) is a challenging subject to study due to its highly multidiscipl... more Human-Computer Interaction (HCI) is a challenging subject to study due to its highly multidisciplinary nature and the fast change of advancing technology. Keeping pace with these changes requires innovation in pedagogical approach, such as student-authored video, which is presented here. In case studies from two UK universities, students were assessed on video making. The results suggest increased student engagement and satisfaction, as well as acquisition of design skills taught in HCI, not typically taught elsewhere in computer science. Here we share our experiences of using this practice along with key challenges and some preliminary findings from analysis of the student artefact-creation process. We also outline future research directions in this space.
International Conference on Engineering Education, 2010
As part of the CETL ALiC initiative (Centre of Excellence in Teaching and Learning: Active Learni... more As part of the CETL ALiC initiative (Centre of Excellence in Teaching and Learning: Active Learning in Computing), undergraduate computing science students at Newcastle and Durham universities participate in a year long, inter-institutional group programming assignment. Teams of students act as “virtual companies” and collaborate cross-site to develop software products for real-world industrial clients. This paper investigates the emergence and autonomous adoption of social networking technologies in our students' communication strategies during the project, and explores the role that “status awareness” (knowledge of the current activities of one's team mates) had on the outcome of that collaboration. We also present and discuss the findings of a recent trial of CommonGround, an application created to harness our students' pre-existing engagement with social networking technologies such as Facebook.
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Papers by Marie Devlin