Building on existing research and experiences regarding the use of supportive and assistive techn... more Building on existing research and experiences regarding the use of supportive and assistive technology -- called welfare technology -- in elderly care, we have developed a framework to represent a holistic view of the complex tangle of factors contributing to the sustainable integration of these technologies into the elder care context. The framework is described here for the purpose of initiating a conversation regarding the framework with interested researchers. At the same time discussions are also being conducted with managers, caregivers, and other stakeholders involved in welfare technology deployment in eldercare in Sweden. Our ultimate goal with the framework is to provide general guidelines that municipalities and care organizations can use to improve the quality of life for elderly citizens through the successful selection, rollout and use of welfare technology that meets the needs not only of the elderly citizens needing support but also of the care providers and organiza...
Information systems development (ISD), at the core of the information systems discipline, is an e... more Information systems development (ISD), at the core of the information systems discipline, is an evolving field, faced with persistent challenges due to rapidly changing social and business environments as well as emerging technologies and technical infrastructures. Many of these issues have been discussed in the Information Systems Journal (see, for example, Kautz et al., 2007). Developments such as the Web 2.0 based on interactivity and graphical multimedia features, mobile application development for handheld devices, business applications based on standardised software architectures and software-as-services offered as part of a cloud pose new challenges to the development of IS products. Global and distributed organisations, agile software development and the reversal of outsourced and offshored development (insourcing) impact how information systems (IS) are designed, developed and delivered. These trends lead to new or adapted IS products, which have to be developed under new c...
Overallt samlar sensorer data som analyseras for att rakna ut hur man sparar energi, hur mycket i... more Overallt samlar sensorer data som analyseras for att rakna ut hur man sparar energi, hur mycket insulin som ska injiceras, var den narmaste hyrbilen finns, hur manga manniskor som fortfarande ar kvar inne i en brinnande byggnad... Denna snabba spridning av teknik kallas for Sakernas Internet, eller IoT. Manniskor har makten, eller har vi verkligen det? Hur mycket varderar vi var integritet? Vilka internetanslutna gadgets hjalper oss att leva ett halsosamt och hallbart liv - och vilka prylar kommer bara att oka var stressniva? Nar blir anvandningen missbruk? Utstallningen undersoker hur IoT paverkar manniskor, samhalle och industri. Forskningsprojekt i utstallningen: Emergent Configuration for IoT Systems (ECOS+), Smart energy management and security (SEMS), Fair Data, Walk the ward, Dynamic Intelligent Sensor-Intensive Systems (DISS), PELARS-projektet och Busrunner presenteras i "IOTAP-labbet"
2021 Swedish Artificial Intelligence Society Workshop (SAIS), 2021
We have investigated machine learning based cheating behaviour detection in physical activity-bas... more We have investigated machine learning based cheating behaviour detection in physical activity-based smart-phone games. Sensor data were acquired from the accelerometer/gyroscope of an iPhone 7 during activities such as jumping, squatting, stomping, and their cheating counterparts. Selected attributes providing the most information gain were used together with a sequential model yielding promising results in detecting fake activities. Even better results were achieved by employing a random forest classifier. The results suggest that machine learning is a strong candidate for detecting cheating behaviours in physical activity-based smartphone games.
By examining research and other writing about ISM and by observing methodology use in practice, i... more By examining research and other writing about ISM and by observing methodology use in practice, it is possible to identify several assumptions made by researchers, educators, and practitioners. These assumptions are: (1) methodologies have a positive impact on the process and product of IS design; (2) design practice is considered to be a basically irrational process; (3) knowledge about good design practice exists; (4) this design knowledge can be communicated to practicing designers; and, (5) the behaviour of design practitioners can be changed. This chapter discusses the impact of these assumptions, and their converses, on research and practice in IS design.
The Internet of Things phenomena is reflected in the increase in the types of devices that can be... more The Internet of Things phenomena is reflected in the increase in the types of devices that can be joined to form computing ecosystems, the growth of the amount and variety of data collected and pro ...
UK Academy for Information Systems Annual Conference, 2018
Integrating technological innovations into healthcare systems has proven to be challenging. It is... more Integrating technological innovations into healthcare systems has proven to be challenging. It is possible, however, to make small but significant improvements to healthcare through technologies th ...
Consumers today can track health-related data via many different types of wearable devices and se... more Consumers today can track health-related data via many different types of wearable devices and sensors. Health improvement systems which integrate data from personal devices and sensors with intell ...
Design science research is a way of creating and studying new technological phenomena, where the ... more Design science research is a way of creating and studying new technological phenomena, where the understanding comes from inventing, designing, and building new forms of solutions to problems. It has been touted as a new means for the IS field to improve its relevance as the resulting design artifact(s) can directly be used to solve relevant problems. DSR is different from other types of research in its focus on building artifacts and learning from the use and application of the artifacts. It is different in that it engages reality in a way that no descriptive or observational research method can. DSR shares the iterative process with action research but can take place in a laboratory without any involvement of users as researchers (Iivari and Venable 2009). 2
Building on existing research and experiences regarding the use of supportive and assistive techn... more Building on existing research and experiences regarding the use of supportive and assistive technology -- called welfare technology -- in elderly care, we have developed a framework to represent a holistic view of the complex tangle of factors contributing to the sustainable integration of these technologies into the elder care context. The framework is described here for the purpose of initiating a conversation regarding the framework with interested researchers. At the same time discussions are also being conducted with managers, caregivers, and other stakeholders involved in welfare technology deployment in eldercare in Sweden. Our ultimate goal with the framework is to provide general guidelines that municipalities and care organizations can use to improve the quality of life for elderly citizens through the successful selection, rollout and use of welfare technology that meets the needs not only of the elderly citizens needing support but also of the care providers and organiza...
Information systems development (ISD), at the core of the information systems discipline, is an e... more Information systems development (ISD), at the core of the information systems discipline, is an evolving field, faced with persistent challenges due to rapidly changing social and business environments as well as emerging technologies and technical infrastructures. Many of these issues have been discussed in the Information Systems Journal (see, for example, Kautz et al., 2007). Developments such as the Web 2.0 based on interactivity and graphical multimedia features, mobile application development for handheld devices, business applications based on standardised software architectures and software-as-services offered as part of a cloud pose new challenges to the development of IS products. Global and distributed organisations, agile software development and the reversal of outsourced and offshored development (insourcing) impact how information systems (IS) are designed, developed and delivered. These trends lead to new or adapted IS products, which have to be developed under new c...
Overallt samlar sensorer data som analyseras for att rakna ut hur man sparar energi, hur mycket i... more Overallt samlar sensorer data som analyseras for att rakna ut hur man sparar energi, hur mycket insulin som ska injiceras, var den narmaste hyrbilen finns, hur manga manniskor som fortfarande ar kvar inne i en brinnande byggnad... Denna snabba spridning av teknik kallas for Sakernas Internet, eller IoT. Manniskor har makten, eller har vi verkligen det? Hur mycket varderar vi var integritet? Vilka internetanslutna gadgets hjalper oss att leva ett halsosamt och hallbart liv - och vilka prylar kommer bara att oka var stressniva? Nar blir anvandningen missbruk? Utstallningen undersoker hur IoT paverkar manniskor, samhalle och industri. Forskningsprojekt i utstallningen: Emergent Configuration for IoT Systems (ECOS+), Smart energy management and security (SEMS), Fair Data, Walk the ward, Dynamic Intelligent Sensor-Intensive Systems (DISS), PELARS-projektet och Busrunner presenteras i "IOTAP-labbet"
2021 Swedish Artificial Intelligence Society Workshop (SAIS), 2021
We have investigated machine learning based cheating behaviour detection in physical activity-bas... more We have investigated machine learning based cheating behaviour detection in physical activity-based smart-phone games. Sensor data were acquired from the accelerometer/gyroscope of an iPhone 7 during activities such as jumping, squatting, stomping, and their cheating counterparts. Selected attributes providing the most information gain were used together with a sequential model yielding promising results in detecting fake activities. Even better results were achieved by employing a random forest classifier. The results suggest that machine learning is a strong candidate for detecting cheating behaviours in physical activity-based smartphone games.
By examining research and other writing about ISM and by observing methodology use in practice, i... more By examining research and other writing about ISM and by observing methodology use in practice, it is possible to identify several assumptions made by researchers, educators, and practitioners. These assumptions are: (1) methodologies have a positive impact on the process and product of IS design; (2) design practice is considered to be a basically irrational process; (3) knowledge about good design practice exists; (4) this design knowledge can be communicated to practicing designers; and, (5) the behaviour of design practitioners can be changed. This chapter discusses the impact of these assumptions, and their converses, on research and practice in IS design.
The Internet of Things phenomena is reflected in the increase in the types of devices that can be... more The Internet of Things phenomena is reflected in the increase in the types of devices that can be joined to form computing ecosystems, the growth of the amount and variety of data collected and pro ...
UK Academy for Information Systems Annual Conference, 2018
Integrating technological innovations into healthcare systems has proven to be challenging. It is... more Integrating technological innovations into healthcare systems has proven to be challenging. It is possible, however, to make small but significant improvements to healthcare through technologies th ...
Consumers today can track health-related data via many different types of wearable devices and se... more Consumers today can track health-related data via many different types of wearable devices and sensors. Health improvement systems which integrate data from personal devices and sensors with intell ...
Design science research is a way of creating and studying new technological phenomena, where the ... more Design science research is a way of creating and studying new technological phenomena, where the understanding comes from inventing, designing, and building new forms of solutions to problems. It has been touted as a new means for the IS field to improve its relevance as the resulting design artifact(s) can directly be used to solve relevant problems. DSR is different from other types of research in its focus on building artifacts and learning from the use and application of the artifacts. It is different in that it engages reality in a way that no descriptive or observational research method can. DSR shares the iterative process with action research but can take place in a laboratory without any involvement of users as researchers (Iivari and Venable 2009). 2
In this paper, we present two consecutive DEA models to measure the relative efficiency of applic... more In this paper, we present two consecutive DEA models to measure the relative efficiency of applicants to graduate programs in engineering and to compare these efficiencies with the success of these students in the program. The proposed performance criteria are determined depending on the current evaluation criteria in the School of Engineering at the University of Bridgeport. The steps and implementation of the proposed methodology are explained with the help of a numerical example for the Fall 2004 semester .
Services have surpassed agriculture and manufacturing as the leading contributor to gross domesti... more Services have surpassed agriculture and manufacturing as the leading contributor to gross domestic product in the world today. As the global economy has become more integrated and the demand for a workforce required to run service-focused organizations in an efficient manner grows, the level and variety of skills needed in this new service economy have also changed and grown. In particular, the growth rate of technology-driven service industries is significantly outpacing the growth in other service-oriented sectors. It has been argued that women in general possess many characteristics that make them optimal candidates to fulfill this workforce gap. However, the percentage of women enrolled in engineering, technology and related programs have been dropping. This study attempts to create an awareness of the skills and job roles required for future labor workforce demands in the engineering and technology services industry and argues that these current and future roles makes them more appealing to women.
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Papers by Nancy L Russo