Papers by Sergios Strigklogiannis
Ο κοινός χώρος, το ζήτημα της κατοικίας και το δικαίωμα στο 'κατοικείν' στην Αθήνα της κρίσης. Αν... more Ο κοινός χώρος, το ζήτημα της κατοικίας και το δικαίωμα στο 'κατοικείν' στην Αθήνα της κρίσης. Ανακοίνωση στα πλαίσια του συνεδρίου 'ΑΤΤΙΚΗ ΣΕ ΚΡΙΣΗ' - Οκτώβριος 2017
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The refugee settlement of Thebes was first constructed in 1926 to provide shelter to Greek refuge... more The refugee settlement of Thebes was first constructed in 1926 to provide shelter to Greek refugees from Asia Minor and it is located in the NorthEast part of the city close to its centre. In 1984, the settlement consisted of 296 residential buildings, inhabited from a community of 750 residents, who over the years developed specific social ties, relationships and community bonds. The general deterioration of the build environment in the neighbourhood, both in architectural and urban level, in conjunction with the specific social characteristics (poverty, marginalization, unemployment, low percentages of working women etc.), lead to the decision for a regeneration project. The architectural team (under the guidance of Professor NTUA, Anni Vrychea), taking into account the important social relationships and links of the community, decided to apply for the first time in Greece an experimental project, that would involve the community in all phases of the regeneration (planning, design, construction and management). The basic targets of the project, as described from the team were: a) To make all the essential architectural and urban design interventions, without destroying the existing social bonds and all the elements that support them. b) To give answers to the various aspects of poverty (unemployment, underemployment of women, lack of social services), that would be part of the regeneration program. c) To reactivate the community in order to give, through an effective participatory process, an answer to the problem of the regeneration.[1] With the use of different methodologies (such as community meetings, the creation of a meeting point for the community, trips with the residents to other participatory design projects abroad etc.) the architectural team, tried and managed to involve the community in the decisions and design processes, setting as initial goal the reconstruction of all 296 residential buildings of the settlement. The final outcome of the project was the reconstruction of 10 residential houses and other 65 reconstruction studies were already planned but never carried out, when the project stopped in 1992 because of funding issues. Aim of the paper is to present the current situation of the settlement and its community, 25 years after the completion of the project and also to critically evaluate the results and the effects of the project on them. Specifically, the objectives of the current study are structured in four parts. Following the introduction, the second part will present in detail the sole participatory design project in Greece (the methodologies used for the involvement of the community, the problems that were generated during the planning and the construction and finally the reasons of the early interruption of the project. The third part is based on my recent visit to Thebes and will present the analysis and the critical evaluation of the project by juxtaposing the current situation in architectural, urban and social level, with the situation before the project. Finally the last part is dedicated in drawing conclusions and personal reflections on participatory design.
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Άρθρο παρουσίασης του αυτοδιαχειριζόμενου χώρου άθλησης στο πάρκο Βύρωνα στην Ρόδο, ως παράδειγμα... more Άρθρο παρουσίασης του αυτοδιαχειριζόμενου χώρου άθλησης στο πάρκο Βύρωνα στην Ρόδο, ως παράδειγμα δημιουργίας κοινών χώρων στην πράξη.
Το άρθρο δημοσιεύτηκε στην σελίδα του περιοδικού 'αρχιτέκτονες΄του ΣΑΔΑΣ_ΠΕΑ.
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Research for the resisting common spaces in Athens.
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Architectural Idea developed for the competition "Designing Urban Commons", organized by the Lond... more Architectural Idea developed for the competition "Designing Urban Commons", organized by the London School of Economics.
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Collective Projects by Sergios Strigklogiannis
“Between the home and the square: bridging the boundaries of public space” AESOP Thematic Group on Public Spaces and Urban Cultures, School of Architecture AUTH, Thessaloniki, 2021
This study aims to highlight the value of playing as part of the ongoing conflict between the spa... more This study aims to highlight the value of playing as part of the ongoing conflict between the spatial restrictions imposed due to the current health crisis, and the practices inhabitants have adopted to reclaim the city. In particular, the relation between home and square is questioned by focusing on the dynamics of the suspended spatialities (Stavrides, 2010) and the production of potential liminalities of playful encounters.
The COVID-19 pandemic has so far had a great impact on the production of public space and has challenged multifariously the boundaries between public and private spheres. Despite the enforced spatial restrictions, collective actions emerged as a dynamic and claiming reappropriation of the public space. Simultaneously, individuals within this context experiment and produce new forms of living, relate and communicate in a transformative fashion. Therefore, new identities are produced in both private and public space attempting to calm the emerged tension in that dynamic relationship. A crucial form of reclaiming the city as a dynamic synthesis of private and public spatialities is playing.
Playing bridges one’s personal experiences and sentiments with the other and the outside world creatively, effectively, and fruitfully suggesting new forms of social relations (Winnicott,1971). In this context of new unfolding enclosures, areas of the city vital to everyday life are reclaimed through their reappropriation as spaces of play creating a series of “magic circles” in the city (Huizinga,1970).
Recently, various gestures of claiming the city through game mechanisms have been observed such as: the spontaneous volleyball game between students and professors in the courtyard of the National Technical University, the imaginative games for children and adults in squares and parks (e.g. Merkouri Square, Pedio tou Areos Park) occasionally organized locally by neighborhood collectives, as well as the informal playing areas children have produced while formal playgrounds were closed. In a broader perspective, these everyday practices could be perceived as part of a game of ‘hide and seek’ with the state policies and the clearly defined indications of movement (Ingold,2016) regarding the use of public space during the pandemic. Hence, playful encounters of different social groups contain the element of collective ingenuity that is necessary for the city to be inhabited as a field of emancipation possibilities.
Stavrides, S. (2010). Suspended spaces of alterity. Athens: Alexandreia Ed.
Huizinga, J. (1970). Homo Ludens: A study of the play element in culture. London: Maurice Temple Smith Ltd.
Ingold, T. (2016). Lines: A brief history. London: Routledge classics
Winnicott, D. W. (1989). Playing and reality. London: Routledge.
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Books by Sergios Strigklogiannis
Contemporary mythologies are out there, in the urban chaos. Monsters, giants, constructions, spir... more Contemporary mythologies are out there, in the urban chaos. Monsters, giants, constructions, spirits and creatures of all sorts tell the cities’ everyday life struggles if one is willing to listen to them. Atlas of Urban Mythologies welcomes all their voices in a collection of short stories set in seven cities across Europe: Athens, Nicosia, Tbilisi, Belgrade, Ljubljana, Basel, and Tirana. When embarking on these journeys, the narrators — and the readers — are faced with real urban issues that are revealed through the power of myths.
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Papers by Sergios Strigklogiannis
Το άρθρο δημοσιεύτηκε στην σελίδα του περιοδικού 'αρχιτέκτονες΄του ΣΑΔΑΣ_ΠΕΑ.
Collective Projects by Sergios Strigklogiannis
The COVID-19 pandemic has so far had a great impact on the production of public space and has challenged multifariously the boundaries between public and private spheres. Despite the enforced spatial restrictions, collective actions emerged as a dynamic and claiming reappropriation of the public space. Simultaneously, individuals within this context experiment and produce new forms of living, relate and communicate in a transformative fashion. Therefore, new identities are produced in both private and public space attempting to calm the emerged tension in that dynamic relationship. A crucial form of reclaiming the city as a dynamic synthesis of private and public spatialities is playing.
Playing bridges one’s personal experiences and sentiments with the other and the outside world creatively, effectively, and fruitfully suggesting new forms of social relations (Winnicott,1971). In this context of new unfolding enclosures, areas of the city vital to everyday life are reclaimed through their reappropriation as spaces of play creating a series of “magic circles” in the city (Huizinga,1970).
Recently, various gestures of claiming the city through game mechanisms have been observed such as: the spontaneous volleyball game between students and professors in the courtyard of the National Technical University, the imaginative games for children and adults in squares and parks (e.g. Merkouri Square, Pedio tou Areos Park) occasionally organized locally by neighborhood collectives, as well as the informal playing areas children have produced while formal playgrounds were closed. In a broader perspective, these everyday practices could be perceived as part of a game of ‘hide and seek’ with the state policies and the clearly defined indications of movement (Ingold,2016) regarding the use of public space during the pandemic. Hence, playful encounters of different social groups contain the element of collective ingenuity that is necessary for the city to be inhabited as a field of emancipation possibilities.
Stavrides, S. (2010). Suspended spaces of alterity. Athens: Alexandreia Ed.
Huizinga, J. (1970). Homo Ludens: A study of the play element in culture. London: Maurice Temple Smith Ltd.
Ingold, T. (2016). Lines: A brief history. London: Routledge classics
Winnicott, D. W. (1989). Playing and reality. London: Routledge.
Books by Sergios Strigklogiannis
Το άρθρο δημοσιεύτηκε στην σελίδα του περιοδικού 'αρχιτέκτονες΄του ΣΑΔΑΣ_ΠΕΑ.
The COVID-19 pandemic has so far had a great impact on the production of public space and has challenged multifariously the boundaries between public and private spheres. Despite the enforced spatial restrictions, collective actions emerged as a dynamic and claiming reappropriation of the public space. Simultaneously, individuals within this context experiment and produce new forms of living, relate and communicate in a transformative fashion. Therefore, new identities are produced in both private and public space attempting to calm the emerged tension in that dynamic relationship. A crucial form of reclaiming the city as a dynamic synthesis of private and public spatialities is playing.
Playing bridges one’s personal experiences and sentiments with the other and the outside world creatively, effectively, and fruitfully suggesting new forms of social relations (Winnicott,1971). In this context of new unfolding enclosures, areas of the city vital to everyday life are reclaimed through their reappropriation as spaces of play creating a series of “magic circles” in the city (Huizinga,1970).
Recently, various gestures of claiming the city through game mechanisms have been observed such as: the spontaneous volleyball game between students and professors in the courtyard of the National Technical University, the imaginative games for children and adults in squares and parks (e.g. Merkouri Square, Pedio tou Areos Park) occasionally organized locally by neighborhood collectives, as well as the informal playing areas children have produced while formal playgrounds were closed. In a broader perspective, these everyday practices could be perceived as part of a game of ‘hide and seek’ with the state policies and the clearly defined indications of movement (Ingold,2016) regarding the use of public space during the pandemic. Hence, playful encounters of different social groups contain the element of collective ingenuity that is necessary for the city to be inhabited as a field of emancipation possibilities.
Stavrides, S. (2010). Suspended spaces of alterity. Athens: Alexandreia Ed.
Huizinga, J. (1970). Homo Ludens: A study of the play element in culture. London: Maurice Temple Smith Ltd.
Ingold, T. (2016). Lines: A brief history. London: Routledge classics
Winnicott, D. W. (1989). Playing and reality. London: Routledge.