Paper examines influence of cybernetics on artistic practices with new technologies as well as em... more Paper examines influence of cybernetics on artistic practices with new technologies as well as emergence of XXI century digital culture. Following A.Pickering’s rethinking of cybernetic theory as ‘ontological theatre’ author examines intersections of aesthetics with science and technology in cybernetic, digital and hybrid art and provides arguments for technology driven cultural dynamics from digital culture to post-digital culture of artificial life.
The article is devoted to the problematics which in the cultural researches is associated with vi... more The article is devoted to the problematics which in the cultural researches is associated with visual anthropology and esthetic theory of the contemporary art. Through the example of the contemporary Siberian artists’ works the author demonstrates the way in which art forms opposition to the domineering technical discipline of the outlook and studies identity optics. The basic material for the research is exhibition project “The United States of Siberia” (2012-2013), wherein, according to the author, artists form the optics of Siberian identity
Purpose – This paper aims to formulate the hypothesis of interactive evolution as evolutionary de... more Purpose – This paper aims to formulate the hypothesis of interactive evolution as evolutionary development of interactivity in relation to complex spatial relations. It also attempts to show that interactive evolution should be considered as a crossroad interdisciplinary conceptualization of social dynamics and technological growth. Design/methodology/approach – The methodology is based on and directed by ideas, concepts and problems of the first- and second-order cybernetics, theory of artificial life, social sciences and contemporary technological art. It shows that there is a need for further conceptual clarification of spatial dimension of interactivity. Clarification and formulation of the hypothesis is given through interdisciplinary analysis of artistic experiments in early cybernetic and contemporary interactive art as well as through addressing small group social interaction in social sciences. Findings – The hypothesis was formulated of interactive evolution describing interactive evolution as a cyclic process that begins with the seeds of feedback reactivity (response), goes to the emergent conversation and developing towards the symbiotic relations (new entity evolved) that goes into the same cycle on the different level. Each evolutionary step has its spatial and structural specifics. Interactive evolution changes spatial structure of interactivity shifting space up from physical distance to new symbiotic totality of betweenness. Practical implications – The hypothesis can be a useful framework for modeling complex evolutionary design processes and evaluation/development of social processes such as teambuilding, organizational change and social networking. Originality/value – The innovative aspect of the paper is that it introduces the original hypothesis of interactive evolution, shows important relational aspects of interactivity and its spatial dimensions and provides some interdisciplinary evidence for the interactive evolution (based on social science and contemporary art).
Paper examines influence of cybernetics on artistic practices with new technologies as well as em... more Paper examines influence of cybernetics on artistic practices with new technologies as well as emergence of XXI century digital culture. Following A.Pickering’s rethinking of cybernetic theory as ‘ontological theatre’ author examines intersections of aesthetics with science and technology in cybernetic, digital and hybrid art and provides arguments for technology driven cultural dynamics from digital culture to post-digital culture of artificial life.
The article is devoted to the problematics which in the cultural researches is associated with vi... more The article is devoted to the problematics which in the cultural researches is associated with visual anthropology and esthetic theory of the contemporary art. Through the example of the contemporary Siberian artists’ works the author demonstrates the way in which art forms opposition to the domineering technical discipline of the outlook and studies identity optics. The basic material for the research is exhibition project “The United States of Siberia” (2012-2013), wherein, according to the author, artists form the optics of Siberian identity
Purpose – This paper aims to formulate the hypothesis of interactive evolution as evolutionary de... more Purpose – This paper aims to formulate the hypothesis of interactive evolution as evolutionary development of interactivity in relation to complex spatial relations. It also attempts to show that interactive evolution should be considered as a crossroad interdisciplinary conceptualization of social dynamics and technological growth. Design/methodology/approach – The methodology is based on and directed by ideas, concepts and problems of the first- and second-order cybernetics, theory of artificial life, social sciences and contemporary technological art. It shows that there is a need for further conceptual clarification of spatial dimension of interactivity. Clarification and formulation of the hypothesis is given through interdisciplinary analysis of artistic experiments in early cybernetic and contemporary interactive art as well as through addressing small group social interaction in social sciences. Findings – The hypothesis was formulated of interactive evolution describing interactive evolution as a cyclic process that begins with the seeds of feedback reactivity (response), goes to the emergent conversation and developing towards the symbiotic relations (new entity evolved) that goes into the same cycle on the different level. Each evolutionary step has its spatial and structural specifics. Interactive evolution changes spatial structure of interactivity shifting space up from physical distance to new symbiotic totality of betweenness. Practical implications – The hypothesis can be a useful framework for modeling complex evolutionary design processes and evaluation/development of social processes such as teambuilding, organizational change and social networking. Originality/value – The innovative aspect of the paper is that it introduces the original hypothesis of interactive evolution, shows important relational aspects of interactivity and its spatial dimensions and provides some interdisciplinary evidence for the interactive evolution (based on social science and contemporary art).
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